Voadam
Legend
Could be wrong but weapons and armor restrictions were more lax in 1E than 2E.
You are not wrong.
2e PH: "Priest: Regardless of his other classes, a multi-classed priest must abide by the weapon restrictions of his mythos. Thus, a fighter/cleric can use only bludgeoning weapons (but he uses the warrior combat value). He retains all his normal priest abilities."
1e PH: "Cleric combinations (with fighter types) may use edged weapons."
More from 1e:
Cleric/Fighter: This combination is strong in defensive and revitalization capabilities, plus the offensive missile and melee combat power of the fighter. Hit points average will be good. Half-elves and half-orcs may be cleric/fighters.
Cleric/Fighter/Magic-user: One of the best of the multi-class options, this gives good offensive and defensive spell capability plus the fighter’s melee combat strength. Half-elves may be cleric/fighter/magic-users.
Cleric/Ranger: See cleric/fighter above. This combination is potent in outdoor situations as well. Half-elves may be cleric/rangers.
Cleric/Magic-user: This combination gives the character a great variety and selection of spells, as well as the use of armor and more weapons. Hit points
are somewhat better than those of the magic-user class alone. Half-elves may be cleric/magic-users.
Cleric/Thief: This is a combination of classes which gives both defensive and stealth potential. Hit points are improved with regard to the thief class only. As with all thief class combinations, however, any functions as a thief are under the restrictions of that class with regard to armor, i.e. only leather armor and no shield. Half-orcs may be cleric/thieves.
Cleric/Assassin: Seemingly strange, this combination is quite understandable when the race which can operate in these two classes at the same time is noted. The combination gives great potential in defensive and stealth situations and very powerful assassination attack capabilities. Hit points are good because of clerical hit dice. Half-orcs may be cleric/assassins.