Fieari
Explorer
So, Krusty previewed his supersolo rules, basically building off of Lolth from MM3. As cool as Lolth is, I'm not sure it's appropriate for every being. Furthermore, I like Krust's idea of using the Minion/Normal/Elite/Solo/Supersolo rules to move creatures up and down levels, enabling players to fight them earlier or later than their normal level would suggest.
So, while Krust would prefer Supersolos be exclusively for gods, I'm just starting to DM a new campaign at level 1, and am despairing to ever see Ascension for 4e. I'd like to apply these rules to a lvl 15 normal like a Winter Nymph and turn it into a lvl 1 supersolo.
With that said, my idea is the following:
1) Supersolos are primarily solos, but MUST include triggered actions, immediate actions, and other such ways of acting off its normal turn; in addition to the normal multi-targeting / AOE attacks solos always get. Solos sometimes get these anyway, but supersolos MUST have them.
2) Supersolos must have an escape move, much like deities, except not necessarily magical in nature. This escape move can be countered in different manners depending on the tier:
Heroic: Physically blocking exits. Surrounding the area (in a circle) with physical NPC allies.
Paragon: Magically blocking exits. Surrounding the area (in a sphere) with supernatural NPC allies.
Epic: Obtaining, via quest, an artifact that binds the target. Hunting the being down to their lair.
3) The critical defining feature: Supersolos cannot be damaged at all until a skill challenge has been passed. Once the skill challenge has been passed, the supersolo can only be damaged up to just above bloodied level until a second skill challenge is passed. Once that is passed, the supersolo may activate its escape ability unless prevented (cornered) in some way. If escape is preventing, the supersolo still may not be killed until a THIRD skill challenge is passed.
The skill challenge will be of Stalker 0's Obsidian Skill challenge type, seen here (see "Combat Skill Challenges" section)
4) Supersolos can spend an action point once per segment. Once before receiving any damage, once before bloodying, and once after bloodying.
In a bit, I'll start working on an example using this method. Stay tuned...
So, while Krust would prefer Supersolos be exclusively for gods, I'm just starting to DM a new campaign at level 1, and am despairing to ever see Ascension for 4e. I'd like to apply these rules to a lvl 15 normal like a Winter Nymph and turn it into a lvl 1 supersolo.
With that said, my idea is the following:
1) Supersolos are primarily solos, but MUST include triggered actions, immediate actions, and other such ways of acting off its normal turn; in addition to the normal multi-targeting / AOE attacks solos always get. Solos sometimes get these anyway, but supersolos MUST have them.
2) Supersolos must have an escape move, much like deities, except not necessarily magical in nature. This escape move can be countered in different manners depending on the tier:
Heroic: Physically blocking exits. Surrounding the area (in a circle) with physical NPC allies.
Paragon: Magically blocking exits. Surrounding the area (in a sphere) with supernatural NPC allies.
Epic: Obtaining, via quest, an artifact that binds the target. Hunting the being down to their lair.
3) The critical defining feature: Supersolos cannot be damaged at all until a skill challenge has been passed. Once the skill challenge has been passed, the supersolo can only be damaged up to just above bloodied level until a second skill challenge is passed. Once that is passed, the supersolo may activate its escape ability unless prevented (cornered) in some way. If escape is preventing, the supersolo still may not be killed until a THIRD skill challenge is passed.
The skill challenge will be of Stalker 0's Obsidian Skill challenge type, seen here (see "Combat Skill Challenges" section)
4) Supersolos can spend an action point once per segment. Once before receiving any damage, once before bloodying, and once after bloodying.
In a bit, I'll start working on an example using this method. Stay tuned...
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