novyet said:Is it possible to take the magical restriction on the gain feat power? I ask because I'm trying to create a character whose special powers all spring from a bear spirit so she loses her powers in anti magical areas.
Thanks!
RangerWickett said:Any thoughts.
RangerWickett said:I don't want this to sound rude, Blacksad, but I think some of your meaning got lost in translation. I didn't quite get what you meant by that last paragraph? I think you meant that we should not make all the feats count as one large power, because then you can't create someone like the ranger, who gains a lot of feats while in light armor. You have a good point. Hmm.
I'll need to check on this and get back to you.
RangerWickett wrote:
However, I'm considering that Gain Feat should be changed a little. Each feat would cost 2, so if you have 5 feats, Gain Feat would be a 10 HrP power, which you could not take until 7th level. This would also mean that the restrictions would reduce the cost only once, instead of once per feat.
Any thoughts.
Cheiromancer said:
If the first feat cost 3 (and subsequent improvements cost 2), this would exactly duplicate the figher's bonus feat progression.
Generally, though, I don't think it is wise to try to duplicate the package of abilities a class gets at first level. Even for a fighter, let alone a ranger. So 2 ranks +2/additional feat is probably best.
RangerWickett said:Thanks for the compliments. I'm glad that, if nothing else, the book is helping people make new and interesting characters.
As for feats, Blacksad has it right. Gaining a feat for 1 HrP is really cheap, especially since antimagic usually doesn't come up too often. However, if you do want to have a restriction, you could try making the bear spirit turnable. Maybe, if a cleric turns, rebukes, or commands the bear spirit (which would be considered to have Hit Dice equal to your character level), you'd lose your powers for the duration of the turning. Also, your powers would be suppressed in an antimagic field, but dispel magic would probably only affect one ability, and would just suppress it for a little while.
I'd say that'd be worth a 2 HrP reduction, since, though it's a big drawback, it is unlikely a common NPC would think to turn you. Also, it would probably be okay to have this reduce the cost of a feat by 1. This hasn't been playtested, but I think it should work. However, I'm considering that Gain Feat should be changed a little. Each feat would cost 2, so if you have 5 feats, Gain Feat would be a 10 HrP power, which you could not take until 7th level. This would also mean that the restrictions would reduce the cost only once, instead of once per feat.
Any thoughts.