GM: | Initiative
20 – Juno
13 - NTensity, Davos, Diggs and Sovereign
12- Azechatecha Guards, the Spirit and Mystery Man
[sblock=Rolls and Results]Juno hit with the first shot, missed with the second. Damage is 11-7 = 4 points of damage bring him down to 12 hp remaining.
NTensity uses a Bonus action to shift to astral perception. For his action he can either attack the incoming spirit just before it attacks him, or order his spirit to take an action.
Davos moved and missed the guard all three times.
Diggs (assuming NTentisty shouts a warning) fires at the big mutant, Attack (vs. AC 13); Damage if it hits: 1D20+3 = [1]+3 = 4; 2D8+4 = [6, 8]+4 = 18, natural one that’s a miss; Fluffy Attack (vs. AC 13); Damage if it hits: 1D20+6 = [6]+6 = 12; 2D10+2 = [2, 10]+2 = 14, oh missed by one!
Sovereign uses AR to located other targets; Computer Use skill: 1D20+4 = [17]+4 = 21, success.
Guard drops rifle (no action), part of his round draws one item (the pistol) and shots at Davos Attack (vs. AC 18), ballistic damage if it hits: 1D20+8 = [20]+8 = 28; 2D8+5 = [8, 8]+5 = 21, HOLY Cow, another crit and max damage with the first two die!! Yikes, critical damage: 2D8 = [5, 8] = 13, so 34 total damage minus 2 hardness brings Davos down to 0 hp!!! He will need a Death save next round. Sorry two critis from this guard! wow...
Big Mutant moves into the room stealthy = Stealth vs. Passive Perception (bonus from gunfire): 1D20+5 = [9]+5 = 14, good enough for those still in the room EXCEPT NTensity as he mentioned he looked back specifically to see if mutant was coming. This kind of all happened at once so the mutant does not get an extra action AS on its turn it was stealthing, etc.
Spirit attacks NTensity from the astral plane (because you are perceiving), astral attack, damage if it hits: 1D20+5 = [15]+5 = 20; 1D8+2 = [7]+2 = 9, hit for 9-2 (your astral hardness) 7 damage bringing him down to 2 temporary hps left. You still need to make a Constitution save DC 10 or your concentration spell (Physical Barrier) falls.
Also NTensity can make a Perception roll in astral space!
The unknown security guards do something[/sblock][sblock=Conditions]Juno HP 17/29
Davos HP 0/29
Diggs HP 47/47
NTensity HP 30/30 (+2 temp hp)
Sovereign HP 35/35
Security Guard #1 HP 12/28
Spirit HP 26/26
Big Mutant 50/69* yes more than he had when he ran away![/sblock][sblock=Fire Spirit] Medium elemental (fire spirit) 3
Armor Class: 14 (natural +dex; hardness 3 including vs. spells)
Hit Points: 26; Threshold: 19 (recover +4)
Speed: 30ft, Fly 60ft
STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 14 (+2), WIS 14 (+2), CHA 14 (+2)
Condition Immunity: Mind-Effects, Charmed, Frightened, Poisoned, Inhaled Effects.
Resistance: Magical Spells & Effects, Ranged Weapon Attacks.
Senses: Ignores Visual obscure penalties, passive Perception 14
Skills: Arcana +4, Intimidate +4, Investigation +4, Perception +4, Stealth +4
Flame Aura: while manifesting, melee attacks against it must make a Dexterity Save DC 14 or suffer 1d8 fire damage.
Magical – Magnitude 3; Magical Attack Roll +6; Saving Throw 14; Magical Points 15
Spells Known: Agony (Time 1 action, Magnitude 3, Range 120ft, Duration Until successful save), Fear (Time 1 action, Magnitude 2, Range Self, Duration up to 1 minute Concentration), [Fire] Bolt (Time 1 action, Magnitude 2d6 fire for 1, +1d6 fire per +1 mag, Range 120ft)
ACTIONS
Astral Attack: Melee unarmed weapon attack +5 to hit, one target, Reach 5ft; Hit 1d8+2 damage.
Fire Breath: Ranged weapon attack +6 to hit, one target, Range 15ft; Hit 2d6 fire damage.
Flame Fist: Melee unarmed weapon attack +5 to hit, one target, Reach 5ft; Hit 1d8+2 fire damage.
Fire Bolt Spell: Ranged spell attack +6 to hit, one target, Range 120ft; Hit 2d6 fire damage base +1d6 per +1 mag (maximum 4d6).[/sblock]Heroes actions!! Davos needs a death save. | |