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D&D (2024) New D&D Edition's Player’s Handbook Alternate Art Cover Reveal

Alternate Player's Handbook cover art by Wylie Beckert.

Polygon revealed the alternate art for the 2024 Player's Handbook.

"Illustrated by Wylie Beckert, the alt art cover of the Player’s Handbook (2024) features a party comprised of D&D’s four iconic classes — the fighter, the wizard, the cleric, and the rogue — all gathered around a friendly gold dragon, sharing tea. This gentle scene stands in stark contrast to the mainline Player’s Handbook (2024), which will have a bright, bold cover by Tyler Jacobsen with similar characters posed in the moments before striking a blow."

0_DnD_PHB_ALT_Cvr_Full_Cvr.jpg.webp
 

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Nikosandros

Golden Procrastinator
You aren't imagining that, and I don't recall it being specifically addressed. My assumption has been that the decision to stagger the releases of the core books across five months probably freed up enough printing capacity to be able to do the special covers.
I also remember something about this, but I wonder if the statement was about doing a limited deluxe slip case, like they did for the 2014 core three some years ago.
 




Burnside

Space Jam Confirmed
Supporter
I certainly like this one better, but I don’t love it. I enjoy the colors and the border designs, but the image is a little boring. It’s not a mess like the standard cover though. Will definitely be getting this one.

Edit: my initial reaction was too negative. The more I look at this one, the more I like it.
 
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Yaarel

🇮🇱He-Mage
Oh man... why is it uncomfortable? Not everything needs to show everybody
Because, I live in a global world. I have friends from various ethnicities. We play D&D.


and if you are doing US demos, majority should be white, sheesh.
Majority? I am looking at Wikipedia. The US has odd ethnic categories for historical and legal reasons.

The United States is about 62% "White" (an American pan-ethnicity). But this includes about 4% Latino White, 1% "Middle Eastern" (various ethnicities), and whoever 38% "Other" are.

Say around 60% of the US is Pan-European White. That is a majority, but not a defining majority. 40% of potential customers arent. 40% of potential friends arent.

African (an American Pan-African ethnicity) is about 12%

"Asian" (very many diverse ethnicities) about 6%.

Indigenous about 1%.

Other about 9%.

"Multiracial" about 10%.


If there is a picture with five US characters, maybe three are White, but two wont be.

I feel one should never ignore the majority. But it is good to make room for minorities, and even overrepresent them, especially in a fantasy game, where the minorities can offer interesting perspectives.

Out of five characters in a US fantasy game, probably two are White, even with a majority demographic in mind. One will probably be African American, one Asian American, and the fifth a choice of other, perhaps Indigenous.

The US is ethnically diverse.


This is just a glance. With a 100 pages of illustrations, the representation can become more inclusive, with better resolution of the diversities within each group.


And I don't even see this as "all white", they are left a bit ambiguous, which is nice.
Both women look clearly White. The man sitting has blond hair. The man standing is probably White.


And, yes a white male being included is fine, they are still the majority of the d&d player base.
Honestly. To prevent a backlash, the US entertainment industry does well to remember its White male customers. And. Be more inclusive of other identities.


That is very American centric.
Yes. Intentionally. It is a US company, whose customers are mostly Americans. Plus, the US is ethnically diverse, so there is some outreach.
 



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