Voadam
Legend
I am playing a 5e paladin in a new campaign and I have been playing him as narratively non-magical. Smites are anime super punches hitting really hard. Lay on hands is 4e warlord style encouragement restoration of hp. Detect evil is picking up on the literal but faint smell of fiends. I plan on having all my spells be either healing or saved for smites.
This is in part to contrast to the other paladin in the group who is a backwoods half-elf all natural work out bro nature paladin who is very hippy spiritual and theistic of a good nature god.
I could see specific paladin spells being issues for my narrative conceit, but sticking to healing and smites seems to cover most of that. Anything else I should be thinking about that could trip things up?
This is in part to contrast to the other paladin in the group who is a backwoods half-elf all natural work out bro nature paladin who is very hippy spiritual and theistic of a good nature god.
I could see specific paladin spells being issues for my narrative conceit, but sticking to healing and smites seems to cover most of that. Anything else I should be thinking about that could trip things up?