Dragonlance Session 1
It is a FUN rule. Or
You Didn’t Need to Bring Your Own
Chapter 2 & Beginning of Chapter 3
Day 0 To Day 30 Noon
PC Killed 0 Monsters Killed 5 Villains Captured 0 Villains Escaped 0
Start time 6:30 PM End Time 10:00 PM
Gain a level. 10 Downtime Days. 100 GP.
I had a strong party of six. Huck L. Honeyberry Kender Warlock 1. Cromisie Cross Galen-Errant Celestial Human Warlock. Professor Fredrichstein Longtush III Orc Wizard 1. Iiilar Shivrotsk Custom Lineage Elf Dwarf Order Cleric 1. Juniper Honeyberry Bard 1 Kender. Arthena High Elf Paladin Squire
Notes Iiilaar is Knight of Solamnia before the Cataclysm please choose your Order of Sword, Crown or Rose. Athena is a Squire of Solamnia. Both are “Heralds of you God” Aka the first healer types in 300 years.
Feats if you don’t choose a feat from the book, you get a FREE feat of Tough or Skilled at first level. At fourth level you gain a free feat from the campaign book or Tough, Skilled, Mobile, Sentinel, or War Caster. Adjust and prepare PC.
During the pass month everyone got a notice from Becklin Uth Viharin announcing Ispin Greenshield has died and the funeral will be help soon. Meet at the Brass Crab (and DM remember to bring your printed notes). It will take place on the eve of Kingfisher Festival.
But along the way Arthena and Iiilar meet. They are pulling second watch on a convoy heading toward Vogler. Bob Bum Knee takes third watch. One night Bob lack of shuffling on patrol concerns the two. When they make eye contact, they hear a skirmish in the wood line. As they come across the battle, Bob has fallen but he holds a holy symbol cupped to his breast. They each see a different symbol. They come out the vision to fall into another vision. They are in a ruin of temple. Arthena accepts the title of Herald.
Iiilar, “Is this a trick? How can, I be sure? You could be a dark power? An Ancient Curse? A piece of undigested potato? “
Gawd, “No. That Holy Symbol in your secured pack. NO but. No but. No but. Sigh. The gods have return to Krynn. Do you want to be my Herald and get your healing spells back after 300 plus years. A war is coming. Clerics are going to be need. Choose now or change your character sheet!”
Iiilar, “What is a character sheet.”
And two PC leave not yet ready to break their silence. They come out their visions with a nice rosy glow.
Professor Fredrich is working on his notes. Krynn is not like the Realms. Magic is regulated here. Only three schools exist. “Professor. Professor. Apprentice put down that spell book and attend me.”, screams Jasper, “Go get what his face, and the crazy Kender. You know who mean. Move it. Your pretrial is tonight.” Professor scrambles into the dorm rooms and grabs Cross. They rescue Huck from giving himself a swirly. And arrive at the Barb. Red-robed Rovina, “Tonight the three moons align. Once they meet, enter the Barb, if you survive you will have started on you journey toward magehood. This can be a team effort.”
The moons align and Huck dashes toward the third door, while Cross opens the first. They all enter the same room. A key on a pedestal glow in the center of the room. Huck dashes for it but a solid maze spring up bouncing him off a wall. The walls turn invisible. “Solve the maze. Grab the key. Or Die.” Appear above their heads. Arcana runes appear on the wall. The Professor pulls out his notebooks and starts to decipher the meaning. Huck runs into another invisible wall and starts slowly feeling the walls to guide himself. Then gets bored and dashes into walls. Cross chalk marks the walls. His arcane chalk leaves marks on the walls. He is halfway to the key. Professor, “It is an old version of a knock spell. I just have to read it.” KNOCK. The walls come down and Professor mage hands the key to him. A door opens. Rovina, “Congratulations. You are now mages. Here is your spell book. And an unopenable scroll. Give the scroll to the mage Wyhan when you meet them. Your former apprentices have a party for you in the dorm room. Don’t get too hung over. Letters have come for you all.” In the morning they receive Greenies Death Notice. They start the journey toward Vogler.
Three days out from Vogler various caravans meet. While the merchants sort goods and talk routes the Kender TWINS bring every one up to speed. Two merchants Gandalf the Firework merchant and Bilbo the Beer merchant are the only two wagons going to Vogler. The Kenders are amazed that Arthena rides a lion and Iiilar rides a turtle.
Gandalf goes grey when the wagons stop for the second night. “What do you mean I had a Kender riding in the back since NOON!” The merchants duct tapes the flaps close that night. In morning they leave early. Around 0800 a local farmer who bruised and beat both by a fight and by bouncing off trees yells at the them. Lizard men with wings. Knights of Solman um of Solamnia being attack. The group charges while the merchants think of abandoning the goods. Turning the corner Arthena has help pulling her lance.
“What?”, She looks back and Juniper waves at her. “Nice Kitty. Kitty go fast. Please make the kitty go fast. Is that Lance named Lance. I met a Lance level Lance at Laneville once. Oh. Lizard men with wings,” burbled Juniper. Arthena turns slows, “Dragoncians!” The party attacks and Iiilar and Professor find out some creatures are best attack from distance. After nearly dying, the group finds the corpses of three knights of Solamnia, a small merchant wagon, and lots of dead extras. Iiilar has the wagon repaired. The knights and one Baaz Draconian go into the wagon and the group marches on.
Arriving at River Gate they see Vogler. It is nested in a huge bend of the river Vingaard which is huge river as it goes off the player’s map. The gate has not been closed in years. Arthena is ticked off and demands to see the mayor. The teen guarding the gate is freaked out. His Kender friend Frankincense is happy to see cousins.
Frankincense, “Hey more bodies. I didn’t know you could bring your own bodies to a FUN RULE. So, I get my own body. Ok. OK. I will go to keep and tell them fun trouble is coming.” Arriving at the mayor’s two-story house, they are slightly welcomed. They are given memorial pewter Greenshield badges. The Kenders wonder off while the adults are talking. The mayor sends Iiilar and the bodies up to keep and he needs to speak with Becklin. The town is open to all official mourners. The final viewing will be at dock side. Since they are on the list, they get the dock side viewing. The party splits.
The Professor, Cross, and Arthena go shopping for magical supplies and potions of healing. (Note Lore update. Healing potions are done by herbs.) The group splits after shopping. Professor is going to find space to cast a spell. Cross and Arthena are going to update the mercenary company.
Arriving at the keep, Iiilar has to prove he is a knight by quoting parts of the 31 books of Oath. Becklin give him a room and access to his library. But the library is small and not mention of Draconian exist. And he is warned of the gnome flinger and don’t listen to Than the gnome tinker.
The end.
We will pick this up with the mercenary camp, and Kender puppet shopping trip next time.
End of Session 386