jmucchiello
Hero
Welcome to the IC thread for my game. You can find the OOC thread and RG threads below:
Book 2 starts here
OOC RG
Players in Book 2:
The story so far (Book 1):
The towns of Leed's Crossing and East End have been slowly lowering in population. No one was really sure how until kobolds and lizardfolk were spotted one evening. They were sneaking into farm houses on the fringes of town and kidnapping entire families. Taking them hostage into the swamp to the northeast. When no one from Leed's Crossing arrived in Bit for the high summer festival, a band of loosely affiliated adventurers sought to find out what was happening.
In Leed's Crossing they defended the fifty or so remaining villagers from an all out assault from the reptilian folk. The party changed composition as some accompanied the villagers back to Bit while the others pushed on, to follow the last fleeing lizardfolk. Eventually they found a camp with several hundred villagers waiting to be taking further into the swamp.
After liberating them, the pushed into the swamp and found out the lizardfolk were using the villagers to mine something. The group managed to befriend on tribe of lizardfolk who wanted nothing to do with Ariamhodary's plans. The makeshift miners were liberated and as they fled the swamp they found an army from Bit waiting for them in Leed's Crossing.
Over the summer, the army went into the swamp, but Ariamhodary's forces had retreated deeper into the swamp. The army was not built for a long foray into the swamp and retreated by to Leed's Crossing. The Heroes returned to Bit to a Hero's welcome.
The Rogue's Gallery thread has the character generation information for the campaign.
Following is some background data on the homebrew world:
Short campaign history:
There once was an Empire that spanned thousands of miles in all directions. It ended two thousand years ago during the cataclysmic Ogre-Centaur wars. No large governing body has existed since then for more than a generation or two. City-states dominate the political landscape. But the dead Empire still haunts the geography of the region. To the east is the Empire River. Bit is located on Empire Bay. Ruins of fortresses and keeps dot the landscape.
Bit is a port town with a non-farming population of almost 8000 humans, elves, halflings, gnomes, and other races. It is best known for being the last "human" town on the northern shore of the bay.
Here's a map of the local area. Everything in the descriptions is considered common knowledge (DC 5 Int check kind of stuff).
Book 2 starts here
OOC RG
Players in Book 2:
TallIan, playing the Halfling Ranger Perin Wolfrider, has always been here. Never start book 2.- ArwensDaughter, playing the Silver Dragonborn Paladin: Delmirev Surina, joined on the way to Leed's Crossing
- FitzTheRuke, playing the centaur fighter Swithun, joined when the lizardman camp was discovered.
- JustinCase, playing the aasimar hermit monk Brother Pelegon, joinied after being liberated from the lizardman camp.
Mark Chance, playing the halfling cleric Klebba Martindale, joined at the start of Book 2. Never started.- Charlotte of Oz, playing the human wizard Anna Arcana, joined at the start of Book 2.
doghead, playing the wood elf ranger Sariel (aka Injasarielsha'thé lo-Rohinja of the Iolanthe), joined at the start of Book 2. Never started.- Steve Gorak, playing the human bard Themein of Keltarin, joined at the start of Book 2.
The story so far (Book 1):
The towns of Leed's Crossing and East End have been slowly lowering in population. No one was really sure how until kobolds and lizardfolk were spotted one evening. They were sneaking into farm houses on the fringes of town and kidnapping entire families. Taking them hostage into the swamp to the northeast. When no one from Leed's Crossing arrived in Bit for the high summer festival, a band of loosely affiliated adventurers sought to find out what was happening.
In Leed's Crossing they defended the fifty or so remaining villagers from an all out assault from the reptilian folk. The party changed composition as some accompanied the villagers back to Bit while the others pushed on, to follow the last fleeing lizardfolk. Eventually they found a camp with several hundred villagers waiting to be taking further into the swamp.
After liberating them, the pushed into the swamp and found out the lizardfolk were using the villagers to mine something. The group managed to befriend on tribe of lizardfolk who wanted nothing to do with Ariamhodary's plans. The makeshift miners were liberated and as they fled the swamp they found an army from Bit waiting for them in Leed's Crossing.
Over the summer, the army went into the swamp, but Ariamhodary's forces had retreated deeper into the swamp. The army was not built for a long foray into the swamp and retreated by to Leed's Crossing. The Heroes returned to Bit to a Hero's welcome.
TallIan playing the Halfling Ranger: [Post="7278746"]Perin Wolfrider[/Post]
Thateous playing the Elf Wizard: [Post="7284374"]Everett[/Post]
eayres33 playing the Dwarf Barbarian: [Post="7278773"]Veit Ironfist[/Post] Missing on the way to Leed's CrossingCharwoman Gene playing the Half Elf Bard: [Post="7279177"]Valeria[/Post] Missing on the way to Leed's CrossingSunGold playing the Gnome Warlock: [Post="7279454"]Breealee ("Bree") Topps[/Post] Missing on the way to Leed's CrossingEarlyBird playing the Half-Orc Cleric: [Post="7388146"]Keth[/Post] Joined on the way to Leed's Crossing and accompanied the LC villagers back to Bit
Zadolix playing the Dwarf Fighter: [Post="7392347"]Zadolix[/Post] Joined on the way to Leed's Crossing. Lost in Leed's Crossingeayres33 playing the human cleric [post="7535892"]Valdral Shadowmace[/post] Joined when the lizardman camp was discovered. Accompanied the rescued villagers back to civilization.
JustinCase player the aasimar hermit monk [post="7610524"]Brother Pelegon[/post] joining after being liberated from the lizardman camp.
tglassy player the human draconic sorcerer [post="7609638"]Drake[/post] joining after being liberated from the lizardman camp.
Thateous playing the Elf Wizard: [Post="7284374"]Everett[/Post]
ArwensDaughter playing the Silver Dragonborn Paladin: [Post="7392304"]Delmirev Surina[/Post] Joined on the way to Leed's Crossing
FitzTheRuke playing the centaur fighter [post="7535464"]Swithun[/post] joining when the lizardman camp was discovered.JustinCase player the aasimar hermit monk [post="7610524"]Brother Pelegon[/post] joining after being liberated from the lizardman camp.
tglassy player the human draconic sorcerer [post="7609638"]Drake[/post] joining after being liberated from the lizardman camp.
- [post="7286986"]Start of Story[/post]
- [post="7294806"]Is that a bear?[/post] and [post="7313632"]back in its cage[/post]
- [post="7342142"]Arrival at the Tillerson estate[/post] and [post="7365635"]an empty skiff[/post]
- [post="7388173"]Folks depart, folks join[/post] and [post="7394110"]we ride out of Bit[/post]
- [post="7397450"]Stirges under the bridge[/post] and [post="7403467"]the fight ends[/post] and [post="7412745"]finally kill the queen stirge[/post]
- [post="7417747"]Investigate a farm[/post]
- [post="7425218"]Meet the mayor[/post]
- [post="7440930"]The fight for the Leed's Crossing Inn[/post] and [post="7486562"]the fight ends[/post]. They chase after the survivors.
- [post="7504425"]Fight at the roadblock[/post] and [post="7518635"]fight ends[/post]
- [post="7550877"]Assault on the Lizard Camp[/post] starts. [post="7576341"]Main fight ends.[/post] And Everett runs into the pit where they find his cousin Dennet and a necromancer lizardman. After his defeat LEVEL 3
- [post="7607255"]Capture to returning cart.[/post].
- [post="7644765"]Follow the cart tracks and find a different lizardfolk camp[/post]
- After heading into the swamp, they find out about Ariamhodary's forces from a group of peaceful lizardfolk. The mad king has three or four villages of lizardfolk under his sway and was using the humans to mine metals(?) from the swamp. He ultimate goal was unknown.
- The heroes liberated the villagers and retreated to Bit for a heroes' welcome. But Leed's Crossing and East End are abandoned.
Short campaign history:
There once was an Empire that spanned thousands of miles in all directions. It ended two thousand years ago during the cataclysmic Ogre-Centaur wars. No large governing body has existed since then for more than a generation or two. City-states dominate the political landscape. But the dead Empire still haunts the geography of the region. To the east is the Empire River. Bit is located on Empire Bay. Ruins of fortresses and keeps dot the landscape.
Bit is a port town with a non-farming population of almost 8000 humans, elves, halflings, gnomes, and other races. It is best known for being the last "human" town on the northern shore of the bay.
Here's a map of the local area. Everything in the descriptions is considered common knowledge (DC 5 Int check kind of stuff).
Bridal Keys: Ten to twelve miles off the coast of Bit in Empire Bay, the Bridal Keys are mostly uninhabited and thought to be cursed. Ship wrecks litter the waterways between the islands and most sailors will not sail to them.
Centaur Plains: These open plains are home to a relatively large nomadic centaur population. The lands are also dotted with hobgoblin settlements that consider Strife their capitol.
Empire Plains: South of Empire Point, the fertility of the Empire Plains are legendary. How else could the great population of Empire Point be fed.
Endless Desert: A dramatic name for a place where nothing really grows. Ruins appear and disappear daily in the shifting sands. Some seem even older than the fabled fallen Empire.
Forever Forest: The Forever Forest is home to mostly fey and sinister species.
Gold Cliffs: A majestic cliff nearly a mile high separating the low lands from the Golden Plateau. The cliff face is actually white but in the morning sunlight they shine like gold.
Golden Plateau: This plateau is nearly impossible to reach without flight. Rumor that descendants of the old Empire still rule on the plateau is common knowledge.
Groaning Forest: Elves and gnomes make the groaning forest their home. The name comes from the sound heard in parts of the forest when strong winds blow through. No one knows why it makes this sounds as similar forests with similar trees do not groan.
Holden Mountains: The northern edge of the local area. The great Empire in its heyday did not spread far beyond the Holden Mountains.
Kaur Mountains: Rich veins of metals litter the Kaur Mountains. Dwarves have lived in the mountains for centuries.
Swamp of Torment: No roads cross the Swamp of Torment. Only the Empire River flows through it.
Centaur Plains: These open plains are home to a relatively large nomadic centaur population. The lands are also dotted with hobgoblin settlements that consider Strife their capitol.
Empire Plains: South of Empire Point, the fertility of the Empire Plains are legendary. How else could the great population of Empire Point be fed.
Endless Desert: A dramatic name for a place where nothing really grows. Ruins appear and disappear daily in the shifting sands. Some seem even older than the fabled fallen Empire.
Forever Forest: The Forever Forest is home to mostly fey and sinister species.
Gold Cliffs: A majestic cliff nearly a mile high separating the low lands from the Golden Plateau. The cliff face is actually white but in the morning sunlight they shine like gold.
Golden Plateau: This plateau is nearly impossible to reach without flight. Rumor that descendants of the old Empire still rule on the plateau is common knowledge.
Groaning Forest: Elves and gnomes make the groaning forest their home. The name comes from the sound heard in parts of the forest when strong winds blow through. No one knows why it makes this sounds as similar forests with similar trees do not groan.
Holden Mountains: The northern edge of the local area. The great Empire in its heyday did not spread far beyond the Holden Mountains.
Kaur Mountains: Rich veins of metals litter the Kaur Mountains. Dwarves have lived in the mountains for centuries.
Swamp of Torment: No roads cross the Swamp of Torment. Only the Empire River flows through it.
Bit: A backwater town, the westernmost civilized settlement on the bay.
Cade-Crable: The twin cities of Cade-Crable occupy both sides of the Empire River delta as it meets the Eastern Ocean. Population of the twin cities is easily over 50,000 humanoids.
Empire Point: Built on the high cliffs that encircle the southern end of the mouth of Empire Bay, this city of 40,000 humanoids was one the seat of government for the Empire. The Empire Spire at the northern tip of land is so tall and shiny, that people in Crable claim sunlight reflecting off the spire can be seen around 3pm each day all the way across the mouth of the bay.
Kaurshale Mines: The major outwardly facing Dwarven town where goods from the mines are sold to non-dwarves.
Michel's Foley: This town of 12,000 humanoids is named after an otherwise forgotten emperor of the Empire whose foley is no longer remembered.
Nequalla: This town of 5,000 merfolk is about 150 feet below the waters of Empire Bay, on a hill under the waters.
Sarandan: A town of 20,000 humanoids known for its artisans. Waterclocks and similar tinker objects mostly come from Sarandan.
Solace: A town of 28,000 humans, Solace is known for its racist human rulers who only allow humans rights of property ownership.
Strife: A town of 15,000 hobgoblins and other goblinoids. Life in Strife is cheap and everything is available for sale there, for a price.
Ys: A nomadic town of about 2,000 inhabitants. The caravan city of Ys (EEss) moves around, staying in place for at most two weeks before moving to another oasis.
Cade-Crable: The twin cities of Cade-Crable occupy both sides of the Empire River delta as it meets the Eastern Ocean. Population of the twin cities is easily over 50,000 humanoids.
Empire Point: Built on the high cliffs that encircle the southern end of the mouth of Empire Bay, this city of 40,000 humanoids was one the seat of government for the Empire. The Empire Spire at the northern tip of land is so tall and shiny, that people in Crable claim sunlight reflecting off the spire can be seen around 3pm each day all the way across the mouth of the bay.
Kaurshale Mines: The major outwardly facing Dwarven town where goods from the mines are sold to non-dwarves.
Michel's Foley: This town of 12,000 humanoids is named after an otherwise forgotten emperor of the Empire whose foley is no longer remembered.
Nequalla: This town of 5,000 merfolk is about 150 feet below the waters of Empire Bay, on a hill under the waters.
Sarandan: A town of 20,000 humanoids known for its artisans. Waterclocks and similar tinker objects mostly come from Sarandan.
Solace: A town of 28,000 humans, Solace is known for its racist human rulers who only allow humans rights of property ownership.
Strife: A town of 15,000 hobgoblins and other goblinoids. Life in Strife is cheap and everything is available for sale there, for a price.
Ys: A nomadic town of about 2,000 inhabitants. The caravan city of Ys (EEss) moves around, staying in place for at most two weeks before moving to another oasis.
Coral River: The only means of travelling to Kaurshale Mines is by this river. The dangers of the Forever Forest do not permit towns to remain in place for long.
Eastern Ocean: The eastern ocean is thought to be the eastern edge of the world.
Empire Bay: This salt water bay is home to a few intelligent marine species.
Empire River: The Empire River flows from the Holden Mountains to Cade-Crable. Major arteries feed most of the cities on the coast.
Golden Falls: A mile high water fall. The crashing sound of falling water can be heard for many miles around.
Leed River: This tributary of the Empire River goes to Bit.
Souls River: This tributary of the Empire River goes to Solace. Was also known as Lost Souls River centuries ago.
Eastern Ocean: The eastern ocean is thought to be the eastern edge of the world.
Empire Bay: This salt water bay is home to a few intelligent marine species.
Empire River: The Empire River flows from the Holden Mountains to Cade-Crable. Major arteries feed most of the cities on the coast.
Golden Falls: A mile high water fall. The crashing sound of falling water can be heard for many miles around.
Leed River: This tributary of the Empire River goes to Bit.
Souls River: This tributary of the Empire River goes to Solace. Was also known as Lost Souls River centuries ago.
North of the Holden Mountains are a few cities on the northern coast of the continent. The barrier created by the mountains means the common tongue spoken in the north is similar, but not the same as the common tongue spoken locally.
West of the Mountains, the Plateau and mountains surrounding it extend for another 50-100 miles before dropping back to normal elevations. The continent continues for about 500 miles before reaching the Western Ocean. People believe these two oceans are one and the same.
South of the Endless Desert is the Southern Ocean.
West of the Mountains, the Plateau and mountains surrounding it extend for another 50-100 miles before dropping back to normal elevations. The continent continues for about 500 miles before reaching the Western Ocean. People believe these two oceans are one and the same.
South of the Endless Desert is the Southern Ocean.
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