CompleteKneeBiter
Explorer
A major “gimmick” in my upcoming campaign is the existence of these tiny fragments of divinity that look like sharp gemstones (I have fun props for these when they appear) that can appear as treasure or even “manifest” from slain creatures. Those who find them can absorb these fragments into their auras, their blood, or their shadows, granting them themed powers.
My problem is that I can’t think of an organic reason why the PCs can see and/or find these divine fragments, since if the fragments have always been around (or visible) they would have all been gathered up ages ago.
Every idea I come up with ends up being a variation of “you are the Chosen Ones who alone can gather the McShiny Macguffins.” I want to avoid this…because my friends pointed out that I’ve used that trope in my last three campaigns.
What are other reasons why these divine shards are accessible to the PCs?
All suggestions are welcome!
Thanks in advance.
-CKB
If it matters: It is an urban campaign taking place in an enormous city.
In the hidden background, one god is trying to unmask the God of Wealth to reveal them as actually the God of Trickery.
My problem is that I can’t think of an organic reason why the PCs can see and/or find these divine fragments, since if the fragments have always been around (or visible) they would have all been gathered up ages ago.
Every idea I come up with ends up being a variation of “you are the Chosen Ones who alone can gather the McShiny Macguffins.” I want to avoid this…because my friends pointed out that I’ve used that trope in my last three campaigns.
What are other reasons why these divine shards are accessible to the PCs?
All suggestions are welcome!
Thanks in advance.
-CKB
If it matters: It is an urban campaign taking place in an enormous city.
In the hidden background, one god is trying to unmask the God of Wealth to reveal them as actually the God of Trickery.