Roll | Effect |
1 | The color of the target's hair, eyes, and skin becomes blue, red, yellow, or patterned. |
2 | The target's eyes push out of its head on the end of stalks. |
3 | The target's hands grow claws, which can be used as daggers. |
4 | One of the target's legs grows longer than the other, reducing its walking speed by 10 feet. |
5 | The target's eyes become beacons, filling a 15-foot cone with dim light when they are open. |
6 | A pair of wings, either feathered or leathery, sprout from the target's back, granting it a flying speed of 30 feet. |
7 | The target's ears tear free from its head and scurry away; the target is deafened. |
8 | Two of the target's teeth turn into tusks. |
9 | The target's skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1). |
10 | The target's arms and legs switch places, preventing the target from moving unless it crawls. |
11 | The target's arms become tentacles with fingers on the ends, increasing its reach by 5 feet. |
12 | The target's legs grow incredibly long and springy, increasing its walking speed by 10 feet. |
13 | The target grows a whiplike tail, which it can use as a whip. |
14 | The target's eyes turn black, and it gains darkvision out to a range of 120 feet. |
15 | The target swells, tripling its weight. |
16 | The target becomes thin and skeletal, halving its weight. |
17 | The target's head doubles in size. |
18 | The target's ears become wings, giving it a flying speed of 5 feet. |
19 | The target's body becomes unusually brittle, causing the target to gain vulnerability to bludgeoning, piercing, and slashing damage. |
20 | The target grows another head, causing it to have advantage on saving throws against being charmed, frightened, or stunned. |
21 | 1. Your body begins to produce poisonous spores. Any creature within 10 feet of you must succeed on a Constitution saving throw or take poison damage equal to your level. Recharge (6) |
22 | 4. Your hair turns to flesh |
23 | 5. Your body becomes covered with eyes. Advantage on all Wisdom (Perception) checks that involve sight. |
24 | 6. Your ribs extend out through the flesh of your torso |
25 | 7. Your feet become cloven hooves |
26 | 8. A second face grows from the back of your head. |
27 | 13. Nails extend into thin foot-long claws /u/Canid_red |
28 | 14. A second row of teeth - an independently controlled jaw within the jaw /u/Canid_red |
29 | 15. Arms or legs become long, bony points /u/Canid_red |
30 | 16. Another set of arms grows /u/Canid_red |
31 | 18. Spikes. Everywhere. /u/Canid_red |
32 | 19. Skin dissolves leaving bare muscle beneath. /u/Canid_red |
33 | 20. Throat becomes loose and frog-like /u/Canid_red |
34 | 22. The skin is covered in chitinous plates /u/Canid_red |
35 | 26. Your spine bursts out from your back and forms jagged spikes /u/KeenanAXQuinn |
36 | 27. Bark covers your body and your blood becomes amber sap /u/KeenanAXQuinn |
37 | 29. The lower jaw disappears leaving your tongue hanging beneath /u/Keibaberries |
38 | 30. The orifices of your body become lined with teeth /u/Keibaberries |
39 | 33. Your lungs and stomach fuse together; every breath you take spits out a small amount of bile. /u/Keibaberries |
40 | 34. Your body becomes a hive for extraplanar abyssal insects. (Poison spray recharge 6) |
41 | 35. Your hair falls out and your scalp and skull become translucent. /u/KeenanAXQuinn |
42 | 37. Your teeth constantly fall out and replace themselves. /u/KeenanAXQuinn |
43 | 39. Your cheek bones crack and two new eyes grow into place on your face. /u/KeenanAXQuinn |
44 | 40. Wings, much too small to lift your frame extend from your shoulderblades |
45 | 44. You gain a new bile spitting gland. As an action you can spit acidic bile up to 120 feet. Make a ranged weapon attack dealing 10 (3d6) acid damage on a hit. (Recharge 6) |
46 | 45. Your feet and hands switch |
47 | 47. Your entire vascular system becomes visible and far thicker than it had been. No longer blue, but instead a purplish colour, ever pumping black ichor through your blood /u/ChaosMorning |
48 | 48. Two of your teeth become tusks |
49 | 49. The color of your hair, eyes, and skin become blue, red, yellow, or patterned. |
50 | 50. Your eyes push out of your head at the end of stalks. |
51 | 51. Your hands grow claws which can be used as daggers |
52 | You grow functional mouths on the palms of your hands. |
53 | Roll a d4, loosing a hand or foot depending on the result. It becomes a crawling claw and serves you with stats as an abyssal chicken. |
54 | You grow a set of cow like udders from your stomach. Once a day they can be milked. |
55 | A small spiny plant grows out of your head. If it is not watered and given sunlight it will die, killing you. Once every 2 weeks it produces a bitter fruit that has the same benefit as a healing potion. |
56 | Your eyes grow into large compound structures. Darkvision 120ft |
57 | Your jaw splits and mouth twists. It now opens vertically instead of horizontally. |
58 | Every so often it looks like your skin has something wiggling underneath it. (A rot grub swarm now lives inside the player, and is friendly towards them) |
59 | A large growth starts to form on your back. It grows for 2d6 days until bursting, revealing an exact copy of you. It claims to be the real one. |
60 | Your skin now glows in the dark. |
61 | Your fingers are now tongues. You taste everything you touch. |
62 | You grow a set of antlers. They drop off every spring to regrow. |
63 | Your mouth disappears, but you grow two more inside your armpits. |
64 | An extra elbow forms in your forearm. |
65 | Your knees reverse direction |
66 | A sticky mucus forms all over your skin. |
67 | Instead of hair you now grow flaccid tentacles |
68 | Your ears become like those of a bat and you can now echo-locate by yelling. |
69 | Your skin becomes rock hard, gain unarmored defense +3. The rock is magnesium and you take fire damage when in contact with water. Submerging in water creates a massive explosion dealing 15d10 damage in a 30ft sphere, including you. |
70 | Your entire vascular system becomes visible and far thicker than it had been. No longer blue, but instead a purplish colour, ever pumping black ichor through your blood |
71 | You no longer perspire through your pores and instead vomit all of your sweat once every hour |
72 | You gain a tail. It is spiney and can be used as a whip |
73 | Your jaw becomes permanently unhingable, but allows you to consume larger volumes of food at once |
74 | Your teeth retract into your gums and only ever extend when you have food in your mouth |
75 | You salivate uncontrollably |
76 | Injuries now no longer scar your skin, but break it, leaving behind cracks as though you were made of glass or porcelain |
77 | In times of stress your bones sometimes glow with a sickening radiance give out dim light in 10 feet. You cannot be invisible and stealth with disadvantage. |
78 | You develop hypersensitive nose and tongue giving you the scent ability but must perform constitution checks in particularly horrendous areas or spend your action vomiting. |
79 | Your legs change more animalistic giving you a benefit such as increased movement speed or the greater ability to leap as per your DM however you have difficulty going up stairs which becomes difficult terrain |
80 | Your ears become incredibly sensitive giving blind-sense to10 feet. You make any spell save such as suggestion or command with disadvantage and have vulnerability to thunder damage. |
81 | Nails extend into thin foot-long claws |
82 | A second row of teeth - an independently-controlled jaw within the jaw |
83 | Arms or legs become long, bony points climb speed of 30, d8 damage (longsword) |
84 | Another set of functional arms grows out |
85 | Parts of the skin become chitin-like plates +1AC -5 movement |
86 | A pair of wings, either feathered or leathery, sprout from the target's back, granting it a flying speed of 30 feet. |
87 | Another set of functional arms grows out |
88 | Your ears become like those of a bat and you can now echo-locate by yelling. |
89 | Nothing happens. |
90 | Nothing happens. |
91 | Nothing happens. |
92 | Nothing happens. |
93 | Nothing happens. |
94 | Nothing happens. |
95 | Roll for two effects instead. |
96 | Roll for two effects instead. |
97 | Roll for two effects instead. |
98 | Roll for two effects instead. |
99 | Roll for two effects instead. |
100 | Roll for two effects instead. |