Clefton Twain
First Post
A friend and I have never played with the "Death From Massive Damage" rule. Why not? We always thought it was a variant rule because the only place we could find rules for it was in the DMG and that addressed a variant rule for larger-size creatures (there might be somewhere else besides the SRD it is stated but we never really looked for it).
My thoughts are mixed on the rule. I like it in theory but the DC is really arbitrary. Then there's the whole issue of a high-powered spell laying waste to people because of massive damage. And, at epic levels, players would be making checks after every attack. They'd roll a 1 at some point and die.
There are also the variant rules for "Clobbering" which I kind of like but seem to get lopsided once a character gets low in hit points. It seems more realistic but penalizes the party a lot, especially mages (or, again, even victims of high-powered spells).
Does anyone have any thoughts on these two rules?
Thanks!
--CT
My thoughts are mixed on the rule. I like it in theory but the DC is really arbitrary. Then there's the whole issue of a high-powered spell laying waste to people because of massive damage. And, at epic levels, players would be making checks after every attack. They'd roll a 1 at some point and die.
There are also the variant rules for "Clobbering" which I kind of like but seem to get lopsided once a character gets low in hit points. It seems more realistic but penalizes the party a lot, especially mages (or, again, even victims of high-powered spells).
Does anyone have any thoughts on these two rules?
Thanks!
--CT