darkbard
Legend
The structural integrity of the enormous ooze gives way as Nemo's barrage of daggers disrupt its membranous surface. It explodes like a water balloon dropped from a high vantage, resulting in a puddle of sizzling blue liquid running in rills to gather in the channel, only to be swept away and over the edge into the cistern.
Glittering in the bright light of Nemo's sunrod, several somethings are visible. Scattered on the floor of the damp nexus chamber are a handful of worn, gold coins and a ring of unusual metal, set with a magnificent pearl, similar to those familiar to Mylistra as having been harvested from the shimmering bivalves of Lake Daept Myrkur (the Deep Murk).
Combat successfully completed. One Success in the SC achieved.
Rewards:
XP: Blue Slime, Solo Brute (Controller), 625 XP/4 PCs= 156.25, so 155 XP/PC.
Loot: 10 GP + wolframite ring set with iridescent purple pearl (underground lake oyster) (250 GP) (Treasure Parcel 2.6)
Take a Short Rest.
- - -
Skill Challenge, Prisonbreak, L4 C2 (3 Successes/0 Failures; 1 Secondary Skill available; 0 Hard DC available).
As I noted earlier, we will elide your plunge into and through the cistern as achieved with the Hard DC of this micro-encounter. We resume on the far end of that action.
You emerge, cold and dripping wet, out of a shallow pit at the far end of the cistern, amidst a tangle of pipe outlets that drip their waste to collect into the cistern and then carried away. Surely, you are in the lowest levels of the gaol's dungeons. The corridor ahead twists, so whatever lies beyond is invisible to you other than the dim light cast your way and the muffled voices and dulled laughter just audible.
The reconnaissance made by the Children of Sorrow seems sound: the shift change of guards must be happening even now, accounting for the noise.
What remains for now is to locate Beppa's cell and evade notice by any constables during this change in duty. What do you do to go about this? For example, this might be a Group Stealth check as a Secondary Skill to aid your Dungeoneering or similar Primary Skill in locating Beppa; but that's just one possibility. (In your fiction during the combat above, you allude to the plight of other prisoners. Has this become a multiple-prisoner jailbreak? How might that complicate your actions now and in the future?)
Make your action against the Moderate DC 14, and please also include any pertinent mechanical details following the combat with the Blue Slime (Surges/APs/current HPs, and anything else that seems relevant).
Glittering in the bright light of Nemo's sunrod, several somethings are visible. Scattered on the floor of the damp nexus chamber are a handful of worn, gold coins and a ring of unusual metal, set with a magnificent pearl, similar to those familiar to Mylistra as having been harvested from the shimmering bivalves of Lake Daept Myrkur (the Deep Murk).
Combat successfully completed. One Success in the SC achieved.
Rewards:
XP: Blue Slime, Solo Brute (Controller), 625 XP/4 PCs= 156.25, so 155 XP/PC.
Loot: 10 GP + wolframite ring set with iridescent purple pearl (underground lake oyster) (250 GP) (Treasure Parcel 2.6)
Take a Short Rest.
- - -
Skill Challenge, Prisonbreak, L4 C2 (3 Successes/0 Failures; 1 Secondary Skill available; 0 Hard DC available).
As I noted earlier, we will elide your plunge into and through the cistern as achieved with the Hard DC of this micro-encounter. We resume on the far end of that action.
You emerge, cold and dripping wet, out of a shallow pit at the far end of the cistern, amidst a tangle of pipe outlets that drip their waste to collect into the cistern and then carried away. Surely, you are in the lowest levels of the gaol's dungeons. The corridor ahead twists, so whatever lies beyond is invisible to you other than the dim light cast your way and the muffled voices and dulled laughter just audible.
The reconnaissance made by the Children of Sorrow seems sound: the shift change of guards must be happening even now, accounting for the noise.
What remains for now is to locate Beppa's cell and evade notice by any constables during this change in duty. What do you do to go about this? For example, this might be a Group Stealth check as a Secondary Skill to aid your Dungeoneering or similar Primary Skill in locating Beppa; but that's just one possibility. (In your fiction during the combat above, you allude to the plight of other prisoners. Has this become a multiple-prisoner jailbreak? How might that complicate your actions now and in the future?)
Make your action against the Moderate DC 14, and please also include any pertinent mechanical details following the combat with the Blue Slime (Surges/APs/current HPs, and anything else that seems relevant).
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