I enjoy the mid-to-late game of strategy stuff. The early game is usually quite boring to me, because it's always pretty much identical for any given game. Civ 6? Kill the 2-3 barb camps in your area, fail to get the Great Bath, try for a few early wonders, squeeze out as many cities as you can, pray you get some useful city-states nearby. Stellaris? Explore the dozen-or-so systems in your area, fling colony ships at every colonizable world in reach, achingly slowly work your way through the traditions, hope you get one of the moderately-interesting events because you've seen all ~24-ish before and know what every choice works out to be.
Honestly, I feel the same way about 5e. The first few levels are incredibly boring, but everyone seems to want them to last forever and be a painful, ungodfully long slog before you're allowed to get to anything actually interesting or engaging. Levels where you have to play a mostly-useless rube so green around the ears, folks wonder if you're related to the Jolly Green Giant, where a single unlucky crit can potentially kill you outright from full HP.* Because apparently churning through six characters before you ever get to see level four is how we have fun nowadays. I'd rather have a fingernail pulled.