Well, let’s see the problem…
I’m just learning AD&D 2e; I’m really enjoying it. I plan to use my personal setting in the next game.
Honestly, I can see that 2e encouraged lots of world building and setting material. The variety of campaign sourcebooks amazes me, and I’m already choosing favorites. But there is one setting that I don’t like. Actually, I actively hate the setting. The setting. Planescape.
I’ll not say why I hate it, neither will I discuss about this. Despite all the world-building, I always got that impression, that AD&D 2e effectively uses Planescape all the time. At least for published material. I would say that 2e had one setting, because every other setting was a Planescape’s sub-setting.
But that’s not what I’m looking for. Right now, I plan to “translate” my cosmos. Use material of my own, but also using published material, adapted to my game. I plan to remodel the game’s cosmology and create many new monsters.
The question is: How hard is that? I know I can do that in every edition, but in some it’s harder than others. Sometimes the system fights against you in that regard. All editions do say that I can freely change rules to my taste. But what problems would arise if I reject Planescape entirely? I found a section in the Monstrous Manual about creating monsters, but if there’s anywhere else to look for, I would be glad to know.
There are some other issues which I need to resolve, but let’s talk about this later.
I’m just learning AD&D 2e; I’m really enjoying it. I plan to use my personal setting in the next game.
Honestly, I can see that 2e encouraged lots of world building and setting material. The variety of campaign sourcebooks amazes me, and I’m already choosing favorites. But there is one setting that I don’t like. Actually, I actively hate the setting. The setting. Planescape.
I’ll not say why I hate it, neither will I discuss about this. Despite all the world-building, I always got that impression, that AD&D 2e effectively uses Planescape all the time. At least for published material. I would say that 2e had one setting, because every other setting was a Planescape’s sub-setting.
But that’s not what I’m looking for. Right now, I plan to “translate” my cosmos. Use material of my own, but also using published material, adapted to my game. I plan to remodel the game’s cosmology and create many new monsters.
The question is: How hard is that? I know I can do that in every edition, but in some it’s harder than others. Sometimes the system fights against you in that regard. All editions do say that I can freely change rules to my taste. But what problems would arise if I reject Planescape entirely? I found a section in the Monstrous Manual about creating monsters, but if there’s anywhere else to look for, I would be glad to know.
There are some other issues which I need to resolve, but let’s talk about this later.