FrozenNorth
Hero
I didn’t want to go full spell points with the sorcerer, because I don’t feel they balance well in 5e. Instead, sorcerers can burn their HD for more spell slots. It really gives the impression of them simply be able to outcast their other classes, but at the cost of their life force. (This only works because other classes also have interesting ways to interact with their HD).Ok, the other threads are full of off-topic and sorcerer hate. So, let's open a thread to brainstorm ideas for sorcerer. This thread is a (+) thread, so no calls for erasure or merger please, and no derailing with whataboutism.
Some venues of discussion I've gathered from the previous threads:
Of course, it would be better if we start going into specifics, not just broad statements.
- What are the mechanics you'd think could improve the sorcerer flavor?
- Spell points, spell slots or "free form"?
- The third level subclass problem.(Aka, how important the source should be?)
- Does the class merit a split?
- Should it be the "turn into a monster" class?
- Should the class remain Cha based, or should it be moved to Con?
- Can the spell list be made more different from the wizard?
- Do we need WotC to do it?
I also have a lot more meta-magics and sorcerers get more of them. I’m trying to avoid the pitfall of you only have 3 metamagics and 5 spells, so you only choose spells that match your meta-magics (or vice versa).
Finally, I stole the Bard’s pick spells from other lists and gave it to the sorcerer. It no longer makes sense for the Bard, and unexpected interactions with magic are a sorcerer thing.
However, I didn’t really increase the spells known. To me, this should remain a point of difference between the wizard and sorcerer. Wizard is the versatile class, sorcerer is the specialist.