velkymx
Explorer
I was recently blogging about a shift from pre-written backstories to collaborative storytelling within the campaign itself. I've been pondering the role of backstories lately, mostly how characters evolve through encounters/adventuring. The idea of crafting a shared backstory as a group really resonated with me, potentially leading to richer and more organic character development as the group rather than the personal essay on the characters before the game begins. I'd be interested in hearing your thoughts and perspectives.
For example: The Fighter's bravery earns them the title "Dragonslayer" (despite facing no actual dragons). The Rogue's cunning leads to rumors of their Robin Hood-esque exploits, "redistributing wealth" from the goblins. The Cleric's brush with ancient magic sparks their curiosity, hinting at a larger destiny.
For those curious, the blog post delves deeper into this concept and offers practical suggestions.
Here's the link if you'd like to check it out:Forget the Backstory, Forge Your Legend Together
For example: The Fighter's bravery earns them the title "Dragonslayer" (despite facing no actual dragons). The Rogue's cunning leads to rumors of their Robin Hood-esque exploits, "redistributing wealth" from the goblins. The Cleric's brush with ancient magic sparks their curiosity, hinting at a larger destiny.
For those curious, the blog post delves deeper into this concept and offers practical suggestions.
Here's the link if you'd like to check it out:Forget the Backstory, Forge Your Legend Together
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