Fauchard1520
Adventurer
Sometimes the trap is obvious. You know that it's a bad idea to grab for the treasure, try to free the hostage, or [insert temptation here]. But because you're a noble paladin or a greedy rogue, you just can't help yourself. The pressure plate will trigger; the innocent maiden will be revealed as a fiend; the treasure is only gold leaf.
Are you obliged to "just go for it" when it's in character? Or is it the clever player's job to find a justification for avoiding the "it's what my character would do" line of thinking?
(Comic for illustrative purposes.)
Are you obliged to "just go for it" when it's in character? Or is it the clever player's job to find a justification for avoiding the "it's what my character would do" line of thinking?
(Comic for illustrative purposes.)