I'm A Banana
Potassium-Rich
I'd really like to get back to Priests being able to worship whole pantheons, concepts, or philosophies, so that playing a Cleric is simply a matter of "pick a Domain you like, then worry about who/what/where/why/when you worship, be it an established deity or a fringe cult somewhere".
Man, I have come Cleric Hot Takes...
Not every god should have a cleric.
Why does the God of Thieves have clerics? Why does the God of Nature have clerics? Why isn't the most ardent follower of the God of Fighters a fighter instead of a cleric? Why is there an Arcana domain when the Wizard class is right there?
The 5e cleric has something like a billion different domains. It seems so broad, conceptually. Why can't we focus the cleric a little more, let it be its iconic healing/protecting/bonking/enhancing self, and then put divine powers in the hands of other classes, too?
Instead of the Trickery domain, we have a Rogue subclass that gains powers from the God of Thieves. Instead of a Nature domain, we have...druids. Instead of an Arcana domain, we have divinely-guided wizards who learn relevant cleric spells.
The other side of that coin is: not every cleric needs a god. Worship a pantheon, worship a concept, worship some spirits, you're still a cleric and you still have cleric-y powers: healing, protection, some skill with a weapon.
Not every god needs a cleric, not every cleric needs a god, other classes can be divinely powered, we don't need a dumptruck of domains.
Why does the God of Thieves have clerics? Why does the God of Nature have clerics? Why isn't the most ardent follower of the God of Fighters a fighter instead of a cleric? Why is there an Arcana domain when the Wizard class is right there?
The 5e cleric has something like a billion different domains. It seems so broad, conceptually. Why can't we focus the cleric a little more, let it be its iconic healing/protecting/bonking/enhancing self, and then put divine powers in the hands of other classes, too?
Instead of the Trickery domain, we have a Rogue subclass that gains powers from the God of Thieves. Instead of a Nature domain, we have...druids. Instead of an Arcana domain, we have divinely-guided wizards who learn relevant cleric spells.
The other side of that coin is: not every cleric needs a god. Worship a pantheon, worship a concept, worship some spirits, you're still a cleric and you still have cleric-y powers: healing, protection, some skill with a weapon.
Not every god needs a cleric, not every cleric needs a god, other classes can be divinely powered, we don't need a dumptruck of domains.
I think a PS setting should be mainly about Sigil (PS is not a Manual of the Planes), anyway, which is why I won't miss the fantasy-historical deities too much if they're gone. But I do kind of want them. "All the mythoi got together for a party, and Odin and Ra and Athena all hang out and smoke weed behind the bleechers and talk naughty word about Tlaloc and Gruumsh" is a nice way to show how, in PS, even the most powerful of creatures is a character, with wants and desires and hopes and fears and flaws and quirks. All these pantheons add some kick to the Athar and the Godsmen and the other athiest-esque factions.They are unimportant in Sigil, they are EXTREMELY important everywhere else. They can literally change the plane's geography or lock you out from visiting it.
Not impossible to get at without the fantasy-historical pantheons, but they do add to the vibe nicely.