I really like the variability that the three-action system provides non-spelllcasters in combat. Spellcasters are still a little stuck in PF2 because most spells are two actions but warriors have a bit more variability.
I was thinking of just adapting the three-action system over to 5e. Bonus action abilities become actions (some would get "once a turn" limitations). Adding a few action options like defend (a more flavorful and generic version of the "raise shield" and which also can help allies), demoralize, coerce, and taunt (with a new condition to work with those last two). Splitting shove into shove and trip separately (this would only really matter if I also worked on builds to be different in this rendition). I could even see adding the MAP but using disadvantage instead. So, if you attack three times, you have DA on the second two attacks. Levels where you gain Extra Attack instead make it so that you get another attack without disadvantage. I'm thinking special attacks would also have the MAP.
I don't think it would be a perfect porting but at a glance I like the idea. What I don't like is making a move action an action again but I think it may be required for the economy to work.
At the same time, I also want to get rid of bonus actions in 5E altogether so I'm not even sure I know what I really want.
I was thinking of just adapting the three-action system over to 5e. Bonus action abilities become actions (some would get "once a turn" limitations). Adding a few action options like defend (a more flavorful and generic version of the "raise shield" and which also can help allies), demoralize, coerce, and taunt (with a new condition to work with those last two). Splitting shove into shove and trip separately (this would only really matter if I also worked on builds to be different in this rendition). I could even see adding the MAP but using disadvantage instead. So, if you attack three times, you have DA on the second two attacks. Levels where you gain Extra Attack instead make it so that you get another attack without disadvantage. I'm thinking special attacks would also have the MAP.
I don't think it would be a perfect porting but at a glance I like the idea. What I don't like is making a move action an action again but I think it may be required for the economy to work.
At the same time, I also want to get rid of bonus actions in 5E altogether so I'm not even sure I know what I really want.