Khisanth the Ancient
Explorer
What if you want an epic spell that deals % damage, like Gravitic Effect? Or one that deals permanent damage, or annihilates Hit Dice? What would the DCs of those sorts of spell seeds be? I'm thinking, since [Energy] Blast, a Divine Ability, deals 10d6 energy damage - just like the Energy seed - Cosmics should be x5 or x6 that and Trans's x30ish...
What do you think? Should "deals permanent damage" be a seed on its own or a factor (x5 cost?) to apply to damaging spells?
What do you think? Should "deals permanent damage" be a seed on its own or a factor (x5 cost?) to apply to damaging spells?