Nebulous
Legend
From 13th Age adapted to 5e
Saw it coming: Twice per battle as a bonus action, the monster can try to avoid a non-critical attack that hits it. The attacker must reroll the attack roll with disadvantage.
Knows the angles: Twice per battle as a move action, the monster can teleport to anywhere it can see, or to a location it can’t see but that has the correct geometry and that it has previously prepared (a lair).
Haruspicy master: When an enemy has dropped to 0 hp or lower since the monster’s last turn, as a bonus action it glimpses the near-future. 1d3 nearby allies gain advantage on their attacks until the start of its next turn.
Saw it coming: Twice per battle as a bonus action, the monster can try to avoid a non-critical attack that hits it. The attacker must reroll the attack roll with disadvantage.
Knows the angles: Twice per battle as a move action, the monster can teleport to anywhere it can see, or to a location it can’t see but that has the correct geometry and that it has previously prepared (a lair).
Haruspicy master: When an enemy has dropped to 0 hp or lower since the monster’s last turn, as a bonus action it glimpses the near-future. 1d3 nearby allies gain advantage on their attacks until the start of its next turn.