The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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Not sure I agree with the 3.75 out of 5.0 score. The minis are all high quality. You know what you are buying ahead of time, so it's not like you are going to get blind-sided with randomly packaged minis you don't want or need. I'd give them a score of 4.0 or 4.5, with a 5.0 score reserved for an incredible sculpt and or paint job.
Wil Wheaton and guests Ed Brubaker (Writer—Captain America, Criminal, Angel of Death), Robert Gifford (Founder—Geek Chic), and Morgan Webb (Host—X-Play) play Pandemic over on Geek & Sundry's latest episode of Tabletop. Pandemic is a cooperative board game designed by Matt Leacock and published by Z-Man Games in 2008, based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates 2 to 4 players, each playing one of five possible specialists: (dispatcher, medic, scientist, researcher or operations expert). The game is unlike most boardgames as the gameplay is cooperative, rather than competitive. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.
Thanks so much for the review - I'm glad you like the game. The finished artwork and layout I hope will clear up your issues with the pre-release version. One minor point for clarity - 13th Age does not preclude the use of maps or miniatures. It simply removes the necessity for a grid, and makes maps and miniatures optional. We certainly used them in the game Rob ran for us at GenCon.
Thanks for the review. A friend of mine pre-ordered this so we should check it out soon. Question though: with all the classes having unique talents and abilities is this game really as rules light and more free wheeling as it claims to be? And And the Monk is definitely worth checking out, as it reminds me of the old AD&D Monk without being a complete worthless mess at love levels. Of...
Great review. I collect miniatures but this is this first time I decided not to buy an entire set due to the high price. I guess I have finally been priced out of the market. I do intend, as you suggested, to strategically order some singles in the aftermarket.
Nice review. I've had this on Amazon pre-order for months now and look forward to receiving it. I was originally going to convert over to Pathfinder from 4E, but have since decided to stick with 4E until Next arrives. Anyhow, how difficult do you think it would be to run this with 4E? I'm fine with ad hoc DMing, but I realize some conversions need more than "eyeballing" it. Do you think I...
An excellent review, Neuroglyph! I personally enjoyed the footnotes, and I didn't mind the lack of illustrations, but to each their own. One minor point, the letter the author received wasn't a C&D per se, but was served under the DMCA - while the physical book was pulled from sale until the issue was resolved (which took only a few weeks), the Kindle edition never ceased to be available for...
Game lenght How many times have guys played the game since this review? Is it one you go back to? I also wondered how long the game is to play. My group loves Arkham and Last Night on Earth and are always interested in new co-op/team games.
"2010 to 2013 as the Era of the Retro-clones" The Retro-Clone movement must have been in high gear in 2008, since I have PBP and Yahoogroup PBEM retro-clone games dating from that time - I was just looking back over them yesterday! Castles and Crusades was not a retro-clone, but came out in 2004 Castles & Crusades - Wikipedia, the free encyclopedia - and got people thinking along those lines...
The tieflings are shortchanged vs the aasimars again... the ARG misses the worthwhile bit of the tiefling standalone product (like possible different ability modifiers that make the fiendish sorcery worthwhile at last). Aasimar gain racial feats for true flight and metallic skin while tieflings can at best gain small vestigal wings as a racial trait... The Merfolk have 3 +2 traits, natural...
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
For its first book of D&D's 50th anniversary year, Wizards is going big with a multiverse-spanning, multiverse-threatening adventure where players will face off against one of the game’s most legendary villains.
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.