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Which table concerns do you consider the most significant?

Which table concerns do you consider the most significant?

  • Conflict due to player personalities/behaviors

    Votes: 50 73.5%
  • Conflict due to player psychological/medical issues

    Votes: 16 23.5%
  • Conflict due to variance in player ages

    Votes: 0 0.0%
  • Conflict due to variance in player experience

    Votes: 3 4.4%
  • Conflict due to variance in time allotment for each player’s turn

    Votes: 3 4.4%
  • Conflict in playstyles/preferences

    Votes: 39 57.4%
  • Difficulty obtaining players

    Votes: 14 20.6%
  • Disinterest at the table

    Votes: 16 23.5%
  • Disinterest in system/rules/character abilities

    Votes: 7 10.3%
  • Disinterest in the hobby

    Votes: 4 5.9%
  • Disinterest in the setting/scenario

    Votes: 7 10.3%
  • Dispute over “realism” vs. “story” emphasis

    Votes: 5 7.4%
  • Dispute over combat emphasis

    Votes: 2 2.9%
  • Dispute over exploration emphasis

    Votes: 0 0.0%
  • Dispute over GM rulings/authority

    Votes: 11 16.2%
  • Dispute over GM/referee existence

    Votes: 4 5.9%
  • Dispute over narrative direction/control

    Votes: 0 0.0%
  • Dispute over player agency

    Votes: 10 14.7%
  • Dispute over roleplaying emphasis

    Votes: 5 7.4%
  • Dispute over rule interpretation

    Votes: 5 7.4%
  • Dispute over setting selected

    Votes: 0 0.0%
  • Dispute over system selected

    Votes: 2 2.9%
  • Game is ancillary to socializing

    Votes: 8 11.8%
  • Lack of downtime/relaxation for non-game activities/socializing

    Votes: 3 4.4%
  • Medium not conducive to play (in-person, virtual tabletop, game location)

    Votes: 8 11.8%
  • Outside/real world/personal issues/conflicts carried into the game

    Votes: 22 32.4%
  • Player attrition (school, medical, jobs, moving)

    Votes: 14 20.6%
  • Scheduling/availability issues

    Votes: 28 41.2%
  • Surplus of players

    Votes: 4 5.9%
  • System fatigue

    Votes: 10 14.7%
  • Other (describe below)

    Votes: 4 5.9%
  • Player distractions (cell phones, tablets, game devices)

    Votes: 19 27.9%
  • GM burnout

    Votes: 11 16.2%


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Autumnal

Bruce Baugh, Writer of Fortune
I’ve seen almost all of these break groups apart, temporarily and also for good. But I’ve seen groups survive almost all of these, too. It’s not about the topic of the problem, it’s about how the people involved solve problems, or don’t.
 


TiQuinn

Registered User
So I went with conflict over behavior, medical issues (!!!), playstyles, GM rulings/player agency, and then distractions at the table like phones and real life drama. Those are the things that I could see making me call a game quits.
 

Umbran

Mod Squad
Staff member
Supporter
I find "conflict over medial issues" to be really strange.

I can understand medical issues causing an issue for scheduling. But "conflict"? Like, we get into arguments over your migraines? Really? Who does that?
 

I find "conflict over medial issues" to be really strange.

I can understand medical issues causing an issue for scheduling. But "conflict"? Like, we get into arguments over your migraines? Really? Who does that?
It's really there to cover a whole gamut of things that could come up in game without going into gory detail. Note the other half of the "/". But if it's not an issue, it's not an issue.
 

Autumnal

Bruce Baugh, Writer of Fortune
I find "conflict over medial issues" to be really strange.

I can understand medical issues causing an issue for scheduling. But "conflict"? Like, we get into arguments over your migraines? Really? Who does that?
People who are convinced they’re too savvy to let their table mates be gullibly exploited with obviously fake diseases. I have personally encountered dismissals of the following:

Chronic fatigue syndrome, and now long COVID
Mental illness of various sorts
A wide variety of disabilities that are not immediately obvious
Needing a mobility aid of any kind if you can stand and take any steps ever
 

Umbran

Mod Squad
Staff member
Supporter
People who are convinced they’re too savvy to let their table mates be gullibly exploited with obviously fake diseases. I have personally encountered dismissals of the following:

Chronic fatigue syndrome, and now long COVID
Mental illness of various sorts
A wide variety of disabilities that are not immediately obvious
Needing a mobility aid of any kind if you can stand and take any steps ever

Ah, that kind of goon. Fair enough - that can be a concern for folks who play in public spaces.
 

Autumnal

Bruce Baugh, Writer of Fortune
Ah, that kind of goon. Fair enough - that can be a concern for folks who play in public spaces.
Not just there. I’ve run into it with a friend of the GM or another player and with a casual acquaintance as we got to know each better, and with a long-time acquaintance responding to a new diagnosis or someone getting sick after the group’s been going a while.
 

Asimovian

Explorer
My main concern is scheduling - or rather, players' lack of commitment to attending regularly. We have one or two players who appear to ditch, often the day of or before our bi-weekly scheduled session. I think they're often either tired from lack of sleep discipline or they want to stay home and play videogames.

I can't really say much. Our group consists of me, my son and daughter, and my son's two friends. The attendance issue is with the two friends. Despite my frustrations with their lack of commitment, our game is very important to me because it helps me to stay connected with my son, with whom that can be a challenge.

They're all in their late 20s and I'm the old guy in my 50s. I sometimes feel like their generation has grown up with a diminished sense of commitment in general. (I know I sound old when I say this!)

When one of the friends can't make a session, we either play without him or, if we're expecting a particularly important or climactic session, we reschedule.

As I said to my daughter a while back when I was feiping about it, it's frustrating to know that people have significantly lower levels of commitment to an activity you share with them.

BTW I'm eager for any solutions here.
 

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