I wonder how many people would accept the same level of nerfing to other classes:
Fighter
Must choose a single weapon to specialize in.
Only get extra attacks with that weapon.
No self healing
action surge only grants extra attack action
Gain bonus damage equal to prof mod with your specialized weapon
Rogue
Sneak attack starts at 2d6 but only goes up at 5, 11, and 16 levels
Sneak attack doesn't work against creatures with unusual anatomy.
Evasion costs you your reaction and movement on the next turn
Expertise is 1 1/2 proficiency bonus
D6 HD
Cleric
Bludgeoning weapons only
All caster changes mentioned above
Only class with healing spells
No miracles as a class feature
Spells start at 2nd level.
Nerfing a class that no one in the history of time said was overpowered would probably tick some people off?