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Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
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Lewis Pulsipher

Lewis Pulsipher

Dragon, White Dwarf, Fiend Folio
I dislike magic item stores ("magimarts") in my games. Here's why.
As GM do you need to worry about originality in your adventures?
GMs with more experience can improvise better than those with little experience. That doesn’t help the GM shortage.
There’s been a surge of interest in GMing by improvisation rather than preparation, as in the “old days.” What are the ramifications?
What is a player’s motivation when they first play an RPG? What do they think is going to happen, what do they want to happen, what do they want to BE?
Is combat an end in itself, or is it a means to an end; and is that a worthy end?
I avoid Artifacts of Cosmic Power that are likely to destroy the world in the long run.
J.R.R. Tolkien’s work is a strong influence on RPGs, but is that bad?
What should the "spirit" of a game be?
Does it matter if you play a game “wrong”?
It’s hard out there for new RPGs. Specialized conventions can help.
Do you search (the Internet, RPGgeek, enworld?) to find a mechanic that will solve your game design problems?
In each instance of lengthy adventure fiction (and games), there’s usually a standard mode of operation.
Where's your party’s base of operations?
There was a time when finishing the mission was core to RPG play.
Is frequently rolling lots of dice good design for an RPG?

This Week in TTRPG


Reviews

With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
Put the players within spitting distance of the fall of House Atreides and the rise of Muad’Dib.
For its first book of D&D's 50th anniversary year, Wizards is going big with a multiverse-spanning, multiverse-threatening adventure where players will face off against one of the game’s most legendary villains.
A great monster book on its own but also useful as a supplemental guide to pre-existing fantasy worlds.

Dungeons & Dragons

A mind flayer adorns the Monster Manual alternate cover!
Bathe in the brilliance of the Morning Star—if you're brave enough.
The 2025 Monster Manual cover has been unveiled!
Hasbro will update the project and pitch to other networks and streamers
With The Making of Original Dungeons & Dragons: 1970-1977, Wizards is going back to the roots of the game, presenting material other histories have not.
The 2024 DMG cover has been revealed by the UK's Mirror newspaper.

Industry News

The award is given for “significant contributions to the science fiction, fantasy, and related genres community”
Finalists include one game designer, two conventions, a charity bundle, and a labor union
More industry consolidation as VTT combines with tools platform!
D&D-powered cartoon fun from Cryptozoic Entertainment.

Voidrunner's Codex

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