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Zeitgeist: Some Record and Resources
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<blockquote data-quote="whoever" data-source="post: 8875779" data-attributes="member: 7038514"><p><h2>Session 3 (Zeitgeist 1-B, Axis, part 1)</h2><p>This session was a little off-module. I wanted a way for the infiltrators to stick around; they seemed like good backup characters or contacts for the duo campaign. I also thought it would be fun to try another timed encounter with a non-combat goal (in the style of the Coaltongue), so I added a "Save the Infiltrators," encounter that took up most of the session space. Before that...</p><p></p><ul> <li data-xf-list-type="ul">Antoine and Itschka warned the Stanfield to lay off the dockers. (I had him walk out of the Delft's meeting for a last shot at this, since the Coaltongue wrap-up was a bit chaotic).</li> <li data-xf-list-type="ul">They handily beat the three towers riddle, winning Lya's respect.</li> <li data-xf-list-type="ul">I made up some common magic items to pick from that were a bit more powerful than usual, to compensate a bit for the player count.</li> <li data-xf-list-type="ul">Itschka wanted to learn more about this island, so he tracked down a couple of veteran (now docker) friends to ask about it. (He was most interested in trying to figure out if the duchess could have planted something in the last war). The friends, Stevenson and Gooli (now short for Godolphi <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite17" alt=":LOL:" title="Laugh :LOL:" loading="lazy" data-shortname=":LOL:" />) mentioned that they were hanging out at a place called The Thinking Man and mentioned he could buy them a round.</li> <li data-xf-list-type="ul">The characters boarded the Impossible and learnt a few tricks from the infiltrators that they could follow up on their downtime. (I added this element to give more of a sense of colleagues within the RHC and an added incentive to save them later).</li> </ul><p></p><p>The infiltrators then went under and we went into the new encounter. The characters recovered all four infiltrators, but spent a few resources on it. One final change I made was to add an item in Tanya's pack for the players to use; <em>prototype shocksticks </em>in a bag with a strange, triangular gear. I thought this would be a fun weapon against conflux creature's sharks, which are vulnerable to lightning damage (though they ended up fighting the sharks first). I also [SPOILER="more"]thought this would be a good way to introduce Tinker Oddcog early (the shocksticks have a magic mouth spell on them telling them to fill out the customer use survey and mail it back to his factory), and might be a good way to highlight/incite tensions later with the dockers. The Shocksticks are meant to incapacitate, but they have a risk of outright killing the subject. They may be have been commissioned as a mechanism of riot control, but that tactic is very double-edged.[/SPOILER] Itschka dug Burton out with a scroll of passwall (I assume that was an intentional thought from the module, hence the two scrolls, but he picked up a spare from Tanya anyways), Antoine saved Letmas and they fought a shark, they came around to the others (I renamed 7-foot Dan to give Itschka more cred as the biggest person in the room), in time and picked up a couple of undersea pearls for their troubles.</p><p></p><p>All in all, a fun session, and looking forward to next time.</p><h2><span style="font-size: 10px">Resources</span></h2><p>Encounter Pre-Notes, attached</p><p>Mission Critical Items (<a href="https://www.dndbeyond.com/magic-items/4642-gem-of-brightness" target="_blank">Gem of Brightness</a>, <a href="https://www.cryptocartographer.net/blog/healing-potion-cards" target="_blank">Greater Healing Potion</a>, <a href="https://roll20.net/compendium/dnd5e/Passwall#content" target="_blank">Scrolls of Passwall</a>, <a href="https://pbs.twimg.com/media/EVBUbLRWsAAuJDk?format=jpg&name=small" target="_blank">Faerie Fire</a>, and <a href="https://roll20.net/compendium/dnd5e/Silence#content" target="_blank">Silence</a>, and <a href="https://www.dndbeyond.com/magic-items/4715-potion-of-water-breathing" target="_blank">Potion of Waterbreathing</a>)</p><p>Tower Riddle, attached (I inscribed Lya's portals with "Mavisha," "Urim," and "Jiese" to give us a little name recognition early on)</p><p>Scrubbed Axis Island Map (<a href="https://www.enworld.org/data/xfmg/thumbnail/86/86283-9d268b9a463a5aba9fac2c8a437bf98e.jpg?1653000682" target="_blank">this</a> is the best I could find; has anyone seen a bigger one?)</p><p>Save the Infiltrators Maps, attached (along with "Aqua Jelly" statblock, original map credits: <a href="https://www.reddit.com/r/dndmaps/comments/hwxb2g/cave_tunnels_battle_map_36x48/" target="_blank">this post</a>, <a href="https://www.patreon.com/dicegrimorium" target="_blank">patreon</a>)</p><p>Homebrew Common Items, attached (handouts4.png, handouts5.png; credit to the original artists).</p></blockquote><p></p>
[QUOTE="whoever, post: 8875779, member: 7038514"] [HEADING=1]Session 3 (Zeitgeist 1-B, Axis, part 1)[/HEADING] This session was a little off-module. I wanted a way for the infiltrators to stick around; they seemed like good backup characters or contacts for the duo campaign. I also thought it would be fun to try another timed encounter with a non-combat goal (in the style of the Coaltongue), so I added a "Save the Infiltrators," encounter that took up most of the session space. Before that... [LIST] [*]Antoine and Itschka warned the Stanfield to lay off the dockers. (I had him walk out of the Delft's meeting for a last shot at this, since the Coaltongue wrap-up was a bit chaotic). [*]They handily beat the three towers riddle, winning Lya's respect. [*]I made up some common magic items to pick from that were a bit more powerful than usual, to compensate a bit for the player count. [*]Itschka wanted to learn more about this island, so he tracked down a couple of veteran (now docker) friends to ask about it. (He was most interested in trying to figure out if the duchess could have planted something in the last war). The friends, Stevenson and Gooli (now short for Godolphi :LOL:) mentioned that they were hanging out at a place called The Thinking Man and mentioned he could buy them a round. [*]The characters boarded the Impossible and learnt a few tricks from the infiltrators that they could follow up on their downtime. (I added this element to give more of a sense of colleagues within the RHC and an added incentive to save them later). [/LIST] The infiltrators then went under and we went into the new encounter. The characters recovered all four infiltrators, but spent a few resources on it. One final change I made was to add an item in Tanya's pack for the players to use; [I]prototype shocksticks [/I]in a bag with a strange, triangular gear. I thought this would be a fun weapon against conflux creature's sharks, which are vulnerable to lightning damage (though they ended up fighting the sharks first). I also [SPOILER="more"]thought this would be a good way to introduce Tinker Oddcog early (the shocksticks have a magic mouth spell on them telling them to fill out the customer use survey and mail it back to his factory), and might be a good way to highlight/incite tensions later with the dockers. The Shocksticks are meant to incapacitate, but they have a risk of outright killing the subject. They may be have been commissioned as a mechanism of riot control, but that tactic is very double-edged.[/SPOILER] Itschka dug Burton out with a scroll of passwall (I assume that was an intentional thought from the module, hence the two scrolls, but he picked up a spare from Tanya anyways), Antoine saved Letmas and they fought a shark, they came around to the others (I renamed 7-foot Dan to give Itschka more cred as the biggest person in the room), in time and picked up a couple of undersea pearls for their troubles. All in all, a fun session, and looking forward to next time. [HEADING=1][SIZE=2]Resources[/SIZE][/HEADING] Encounter Pre-Notes, attached Mission Critical Items ([URL='https://www.dndbeyond.com/magic-items/4642-gem-of-brightness']Gem of Brightness[/URL], [URL='https://www.cryptocartographer.net/blog/healing-potion-cards']Greater Healing Potion[/URL], [URL='https://roll20.net/compendium/dnd5e/Passwall#content']Scrolls of Passwall[/URL], [URL='https://pbs.twimg.com/media/EVBUbLRWsAAuJDk?format=jpg&name=small']Faerie Fire[/URL], and [URL='https://roll20.net/compendium/dnd5e/Silence#content']Silence[/URL], and [URL='https://www.dndbeyond.com/magic-items/4715-potion-of-water-breathing']Potion of Waterbreathing[/URL]) Tower Riddle, attached (I inscribed Lya's portals with "Mavisha," "Urim," and "Jiese" to give us a little name recognition early on) Scrubbed Axis Island Map ([URL='https://www.enworld.org/data/xfmg/thumbnail/86/86283-9d268b9a463a5aba9fac2c8a437bf98e.jpg?1653000682']this[/URL] is the best I could find; has anyone seen a bigger one?) Save the Infiltrators Maps, attached (along with "Aqua Jelly" statblock, original map credits: [URL='https://www.reddit.com/r/dndmaps/comments/hwxb2g/cave_tunnels_battle_map_36x48/']this post[/URL], [URL='https://www.patreon.com/dicegrimorium']patreon[/URL]) Homebrew Common Items, attached (handouts4.png, handouts5.png; credit to the original artists). [/QUOTE]
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