Todd Roybark
Hero
Hi Everyone. I just received my copy of Mystic Odysseys of Theros. The initial reaction from the PDF purchasing crowd, seemed negative towards the Oath of Glory subclass.
I find the Oath of Glory to be interesting. Thematically an Oath of Glory Paladin, can play up Being a Hero...More then being a divine servant.
The Oath of Glory Oath Spell list, is Concentration heavy but a good list of spells:
guiding bolt, heroism
enhance ability, magic weapon
haste, protection/ energy
compulsion, freedom of movement
commune, flame strike
To enhance the whole Feats of Prowess theme for the Oath of Glory, the Channel Divinity options are:
Peerless Athlete: Bonus Action, lasts 10 minutes gives Advantage on STR (Athletics) and DEX (Acrobatics) checks, doubles your carrying capacity, and bend bars/lift gates, and increases your High and Long Jump by 10'.
The Oath of Glory Paladin, has no mobility problems.
Inspiring Smite: Bonus Action, after a Divine Smite you can spend your Channel Divinity and grant 2d8 + Paladin Level Temp HP.
Aura of Alacrity at 7th level boosts the Paladin's speed by 10', as well as adding 10' movement to friendlies that start w/in 5 foot of the Paladin.
This is an interesting power, but not as great as other Paladin Auras. It feels very Captain America Heroic though.
Glorious Defense appears untouched from the U/A version. Still grants a chance to Parry and Riposte up to Cha modifier per Long Rest.
The Capstone power, Living Legend...can be powered by expending a 5th level spell slot. This should become a more common feature.
I like that the subclass lacks a Turn Monster feature. I like that the Oath of Glory is a decent Temp HP bestower through Heroism and Inspiring Smite.
I really like that the Oath of Glory has Capstone and Channel Divinity options that can apply to either the Exploration or Social Interaction Pillars.
For the Oath of Glory detractors, what do you not like about the subclass?
I find the Oath of Glory to be interesting. Thematically an Oath of Glory Paladin, can play up Being a Hero...More then being a divine servant.
The Oath of Glory Oath Spell list, is Concentration heavy but a good list of spells:
guiding bolt, heroism
enhance ability, magic weapon
haste, protection/ energy
compulsion, freedom of movement
commune, flame strike
To enhance the whole Feats of Prowess theme for the Oath of Glory, the Channel Divinity options are:
Peerless Athlete: Bonus Action, lasts 10 minutes gives Advantage on STR (Athletics) and DEX (Acrobatics) checks, doubles your carrying capacity, and bend bars/lift gates, and increases your High and Long Jump by 10'.
The Oath of Glory Paladin, has no mobility problems.
Inspiring Smite: Bonus Action, after a Divine Smite you can spend your Channel Divinity and grant 2d8 + Paladin Level Temp HP.
Aura of Alacrity at 7th level boosts the Paladin's speed by 10', as well as adding 10' movement to friendlies that start w/in 5 foot of the Paladin.
This is an interesting power, but not as great as other Paladin Auras. It feels very Captain America Heroic though.
Glorious Defense appears untouched from the U/A version. Still grants a chance to Parry and Riposte up to Cha modifier per Long Rest.
The Capstone power, Living Legend...can be powered by expending a 5th level spell slot. This should become a more common feature.
I like that the subclass lacks a Turn Monster feature. I like that the Oath of Glory is a decent Temp HP bestower through Heroism and Inspiring Smite.
I really like that the Oath of Glory has Capstone and Channel Divinity options that can apply to either the Exploration or Social Interaction Pillars.
For the Oath of Glory detractors, what do you not like about the subclass?
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