Manbearcat
Legend
Pretty sure there isn't a repository for this on here, so figured I'd start a thread.
* Discovery is from Perilous Wild (I use this outstanding book for my games; Journey moves and Hirelings/Companion/Fortune rolls). Think of it like a 7-9 Spout Lore move. Something interesting to be explored or leveraged (a site, and object, or a unique situation).
1) Here are some Druid Shapeshift moves you can spend Hold on:
Grizzly Bear (The Great Forest)
Ferocity - When you take damage while shapeshifted, before damage roll, spend Hold. If damage is 2 or less, ignore it.
Savage Roar - When you are shapeshifted and confronted with creatures large or small, roll Wis. 10+ and nearby creature flees or is locked in single combat with the bear until death or attacked by another; Player’s choice. 7-9, same but GM’s choice.
Rend and Thrash - When you're locked in melee combat, Hack and Slash 7+, spend Hold; apply Forceful to target or one adjacent creature besides target takes 1d4 damage.
Owl (The Great Forest)
Sky Patrol - When the wind is beneath your wings and you survey the open world, Roll Wis. 10+ pick 2. 7-9 pick 1.
Death From Above - When the wind is beneath your wings and you dive to your prey, roll +Wis. On a 10+ Choose 2. On a 7-9 Choose 1.
Dolphin (The Open Sea)
Patrol the Depths - When the ride the currents and survey the open sea, roll Wis. 10+ pick 2. 7-9 pick 1.
Call the Pod - When the sea's obstacles and mysteries befall you, roll Cha. 10+ and a dolphin shows up and assists you with your trouble. On a 7-9, the dolphin shows up, but it’s on you to convince it to help.
Abyssal Acrobatics - When the threats of the deep befall you and you attempt to evade it with speed or grace, turn a 6- Defy Danger (Dex) into a 7-9.
2) Here is a Bladesinger move under Arcane Duelist (reskinned from Dashing Hero and morphed/nerfed a hair):
(Arcane Duelist) Bladesong Parry
When an enemy counterattacks you, roll Dex. On a 10+ gain 2 Bladesong. On a 7-9, gain 1 Bladesong. Spend Bladesong 1 for 1:
What have you guys used successfully in your games?
* Discovery is from Perilous Wild (I use this outstanding book for my games; Journey moves and Hirelings/Companion/Fortune rolls). Think of it like a 7-9 Spout Lore move. Something interesting to be explored or leveraged (a site, and object, or a unique situation).
1) Here are some Druid Shapeshift moves you can spend Hold on:
Grizzly Bear (The Great Forest)
Ferocity - When you take damage while shapeshifted, before damage roll, spend Hold. If damage is 2 or less, ignore it.
Savage Roar - When you are shapeshifted and confronted with creatures large or small, roll Wis. 10+ and nearby creature flees or is locked in single combat with the bear until death or attacked by another; Player’s choice. 7-9, same but GM’s choice.
Rend and Thrash - When you're locked in melee combat, Hack and Slash 7+, spend Hold; apply Forceful to target or one adjacent creature besides target takes 1d4 damage.
Owl (The Great Forest)
Sky Patrol - When the wind is beneath your wings and you survey the open world, Roll Wis. 10+ pick 2. 7-9 pick 1.
- You find 2 Dangers in the area (ask the GM).
- You are undetected.
- You make a Discovery (Describe it).
Death From Above - When the wind is beneath your wings and you dive to your prey, roll +Wis. On a 10+ Choose 2. On a 7-9 Choose 1.
- The enemy loses one Range Increment for a time (eg from Reach to Close).
- The enemy takes worse of two damage rolls on next attack.
- You are not counterattacked.
Dolphin (The Open Sea)
Patrol the Depths - When the ride the currents and survey the open sea, roll Wis. 10+ pick 2. 7-9 pick 1.
- You find 2 Dangers in the area (ask the GM).
- You are undetected.
- You make a Discovery (Describe it).
Call the Pod - When the sea's obstacles and mysteries befall you, roll Cha. 10+ and a dolphin shows up and assists you with your trouble. On a 7-9, the dolphin shows up, but it’s on you to convince it to help.
Abyssal Acrobatics - When the threats of the deep befall you and you attempt to evade it with speed or grace, turn a 6- Defy Danger (Dex) into a 7-9.
2) Here is a Bladesinger move under Arcane Duelist (reskinned from Dashing Hero and morphed/nerfed a hair):
(Arcane Duelist) Bladesong Parry
When an enemy counterattacks you, roll Dex. On a 10+ gain 2 Bladesong. On a 7-9, gain 1 Bladesong. Spend Bladesong 1 for 1:
- Halve the damage.
- Gain a burst of preternatural speed. Take +1 forward to Arcane Bladework, Bladesong Parry, or Defy Danger (Str or Dex).
- Your parry unlocks the arcane fabric of reality. Teleport nearby.
What have you guys used successfully in your games?