D&D General Xp rewards for defeating monsters

le Redoutable

Ich bin El Glouglou :)
Should be based on intensity of the fight x duration of the encounter

Intensity ?
Monster's Challenge Rating ( ? )

Duration ?
In rounds ( lol )
 

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KO duration. Players will very quickly abuse that by hiding la couple of rounds.

The XP rules are pretty good as they are. CR of themonsters with a multiplier if there are more monsters.

I always use this calculator: D&D 5th Edition Encounter Calculator
Okay I was referring to Marvel Puzzle Quest...
Where every round deals a challenge, and when there's difference in between PC s and monsters levels , then fights don't last long
 

So my schedule for xp rewards should remap CR to base xp value x duration
with base xp value ranging from say 15xp to a lot more, doubling rewards to a monster level 10 ( using 15 x 2^10 ) or more
 


So my schedule for xp rewards should remap CR to base xp value x duration
with base xp value ranging from say 15xp to a lot more, doubling rewards to a monster level 10 ( using 15 x 2^10 ) or more
Or 10xp for a monster level 0, with+10 monster level gives a x10 xp,so as to reach monster level 30 with 10.000xp, multiplyed by the fight's duration...
( Well, this is party xp not individual PC xp )
 

Might be better to base it on damage dealt and taken? Amongst other things, that would mean that rolling a critical hit against a monster with 1 hp isn't wasted!

Personally, though, I'm in favour of simplifying XP rewards - a fixed award for completing a 'challenge' regardless of how that is done or the supposed difficulty.
 



Duration is a risky thing to base xp on, for a few reasons:

--- it provides a probably-unintentional disincentive for the PCs to find a quick efficient safe way of getting the combat over with, where in-character this would usually be a priority. They should get the same xp (or even more!) for a battle where their planning and tactics saw the foes safely downed in two rounds vs the same battle that slogged on for eleven rounds and several PCs got clobbered.
--- if the players figure out what's going on it's too easily metagame-able by having the PCs intentionally use sub-optimal tactics or weapons or whatever just so the battle takes longer.
 

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