Before I get to the point, if this has already been discussed, I'd appreciate a link to the discussion. Thanks!
Anyway, I don't actually use the encounter XP calculator in the DMG. I tried it a few times early on, and never felt like it produced satisfactory challenges for the suggest difficulties. Part of this has to do with my DMing style (fewer encounters per long rest than the 6-8 encounter adventuring day), and partly because I found another calculator on these forums that's easier and handles CR disparity better.
However, I was discussing the DMG calculator with another player recently, and arrived at an observation I haven't seen noted in other discussions on the topic: the calculator recognizes monster synergy, but not PC synergy.
Each PC gets assigned an XP threshold based on his level, and the thresholds for each PC in the party create the Party XP threshold. The math is purely additive. Meanwhile, the XP from the monsters gets a multiplier based on the number of monsters, reflecting their ability to be more dangerous when coordinating.
Again, this is just an observation. No real questions here, though I am interested to hear some pitches on what people might think would be a reasonable "party size multiplier" that accounts for PC synergy. Disclaimer: I understand the level of synergy varies wildly with player expertise, the amount of OOC communication the DM allows, actual class composition of the party, and even more exotic factors.
Anyway, I don't actually use the encounter XP calculator in the DMG. I tried it a few times early on, and never felt like it produced satisfactory challenges for the suggest difficulties. Part of this has to do with my DMing style (fewer encounters per long rest than the 6-8 encounter adventuring day), and partly because I found another calculator on these forums that's easier and handles CR disparity better.
However, I was discussing the DMG calculator with another player recently, and arrived at an observation I haven't seen noted in other discussions on the topic: the calculator recognizes monster synergy, but not PC synergy.
Each PC gets assigned an XP threshold based on his level, and the thresholds for each PC in the party create the Party XP threshold. The math is purely additive. Meanwhile, the XP from the monsters gets a multiplier based on the number of monsters, reflecting their ability to be more dangerous when coordinating.
Again, this is just an observation. No real questions here, though I am interested to hear some pitches on what people might think would be a reasonable "party size multiplier" that accounts for PC synergy. Disclaimer: I understand the level of synergy varies wildly with player expertise, the amount of OOC communication the DM allows, actual class composition of the party, and even more exotic factors.