Originally posted by Hellcow:
I've been away at GenCon and dealing with other things, but a few quick thoughts. Bear in mind that there are no right answers: I'm telling you what *I* do, but you may want to go an entirely different way.
1. How "human" are the Daelkyr emotionaly? While I consider them to be part of a squabling family...
In my opinion, the daelkyr are the least human and least comprehensible of all the forces on Eberron. The overlords are godlike beings, but they are incarnations of concepts that shape our lives. They are concretely of our world. Likewise, the Quori are alien, but they inhabit a world shaped by our dreams and we can generally understand the way that they think. The Daelkyr come from a realm of madness, a world we cannot comprehend. We know that they attacked us and would have destroyed our world. But was that an invasion? An experiment? A work of art? Are they soldiers, scientists, artists, or all three? Do they even care that they've been imprisoned, or are they simply biding their time, secure that they will eventually be free again?
The Lords of Dust are definitely a "squabbling family" who were defeated because they wouldn't work together. The Dreaming Dark is essentially an army, with a strict hierarchy united towards one common goal. In my opinion the Daelkyr are neither. We literally can't TELL if they are working together, working at cross purposes, or don't even care what the others do. When they invaded, they DID employ armies and act in an organized fashion, so they are capable of it. But right now... are they working towards a common goal we simply don't understand? Or feuding? To me, the one reliable thing about the Daelkyr should be that almost nothing about them is reliable. Not because they are
chaotic, but because we simply don't understand their behavior.
Take note of what I wrote earlier in this thread. In my opinion, there is nothing human about the Daelkyr. We tend to see them as human because WE are human. Other species will see them in different ways. The very presence of a daelkyr causes madness, and their "appearance" is simply the result of our brains trying to impose some sort of comprehensible shape on them.
Which of the Daelkyr would be most likely to produce offspring (either actually related or as a favorite creation)? What would their relationship with their child be?
A Daelkyr half-breed won't be the literal result of intercourse with a Daelkyr, because as noted there's nothing remotely human about a Daelkyr. Instead, it's going to be the result of magic. The Daelkyr warp flesh and create living weapons. As noted above, it should be hard to know WHY a daelkyr has a "child". Is it a new kind of weapon made to help free the Daelkyr or destroy their enemies? Is an experiment - the first of a new line of servitors that might eventually be mass-produced, like Dolgaunts or mind flayers? Is it a unique work of art made purely for art's sake? The answer to this question will help determine the nature of the relationship - though I would be inclined to think that the "child" should never be entirely sure of the fact. Look to the story "The Dunwich Horror" (which you should definitely read, if you haven't already done so). Wilbur knows his purpose... but how well does he really know his father? Does he REALLY know what will happen if he comes through?
How high is the Daelkyr threat level compared to the overlords? They are a little difficult to use in a campaign as the main villains because they are not as strong, manipulative, or great in number as the overlords...
A few things...
* The Daelkyr are as powerful as you want them to be. As noted, the Daelkyr in the book is a "lieutenant". The generals - Belashyrra, Dyrrn the Corrupter, Kyrzin - could be far more powerful if you'd like. With that said...
* The Daelkyr ARE generals. Part of their power is their army. Not only do they have uncounted hordes of aberrations,
they make those aberrations from you. The first dolgaunts were hobgoblins; the first dolgrims were goblins. If the daelkyr are truly unleashed and Xoriat is aligned with Eberron, you aren't just fighting an army, you are fighting madness made manifest. They will turn your flesh and your mind against you. They will make monsters of your friends. This isn't simply about some encounter power or spell-like ability; these powers will operate on a vast scale (though player characters may be more resistant than most).
* As for numbers, the Daelkyr and their forces can be as numerous as you want. Who KNOWS how many mind flayers are down in the darkness? Who knows what far more horrible things they have created over millenia of imprisonment? And again, if they are restored to full power, they will turn your allies into their creatures - or maybe just drive them mad so you have no choice but to kill them before they kill you.
... horror is difficult to pull off without visual aid.
The things that are truly terrifying about the Daelkyr aren't really visual in nature. Looking at a few points...
We don't understand them. We don't know what they want. We don't know why they are doing what they're doing. Do we even KNOW how to hurt them? Do we really understand the full extent of their powers - or do they have abilities we don't even realize? More than any other creature, the Daelkyr are the beings who may break the rules - who don't respond to magic the way you expect, who do things the rules shouldn't allow. Because they simply
don't belong here... whereas by contrast, the Overlords
are part of our world.
They can turn everything you love against you. They corrupt both thoughts and flesh. They can infect you, change you into something you recognize. They can twist your thoughts until you don't even know what reality is. The Dreaming Dark will
manipulate you, but they will do it in a logical way with a goal you can understand. The Daelkyr will simply take you and change you, leave scars that will never heal, and you may never understand why. Even if they don't touch you, they may destroy anything you care about. And how can you fight what you don't understand?
The horror of the Daelkyr isn't the icky armor and the tongueworms. It's the fact that once they sink their tendrils in your brain, you will never be the same - and you may never even know what they have done. Have they planted mental maggots in your mind that will hatch any day now and consume you? Have they changed your perceptions so you can no longer see or hear your worst enemies... or made it so those around you hear your secret thoughts whispered in their brains? If they've done any of these things, is there anything you can do to stop it?
I could go on, but I have a plane to catch - I hope this gives you some ideas.