Xenogears d20

kafros

First Post
I dont know if anyone here have ever play this game for psone 'Xenogears' but i think its the best story ever in this type off games... So im asking if anyone have any idea how i can turn this game in d20 system... im allready runing the main story off the game but i need help (like how i make stats for gears)
So if anyone can help or know anything that allready exist pls post...im waiting!
Thanks for your time.
 

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Well, for the Gears you could try Mecha d20 from Guardians of Order. They have the SRD on their site if you want to give it a peek and see if it's what you're looking for.

--B--
 

iceifur said:
Well, for the Gears you could try Mecha d20 from Guardians of Order. They have the SRD on their site if you want to give it a peek and see if it's what you're looking for.

--B--
Did that book ever get published? I picked up the Mecha Compendium a long whiles ago, thinking I'd get the d20 Mecha sourcebook next time I was in the store... and then I realized it wasn't even out yet. And it got progressivly more and more delayed every time I checked.
 

Arc said:
Did that book ever get published? I picked up the Mecha Compendium a long whiles ago, thinking I'd get the d20 Mecha sourcebook next time I was in the store... and then I realized it wasn't even out yet. And it got progressivly more and more delayed every time I checked.

It's out. There's a Hastings around where I live that has a copy.

-B-
 

iceifur i think that mecha from BESM its super...thanks!!!
Now i have this problem... in the word of xenogears there is no pantheon...the power to cast spell comes from zohar like ether and no from some God, plus that no one know where and from what all this power come... BUT what i can do for clerics??? all the power and spells he get is from he's god... pls if you have any idea pls help... how this can work out???
 

Clerics don't have to worship gods in standard D&D (many campagn settings override this rule). They can worship a concept or philosophy suggested by the domains they choose. In the case of Xenogears (which I am not totally familiar with, so I may be wrong), the Zohars are as good a source of divine power as any I suppose. Perhaps each particular one has a slightly different philosophical bent, suggesting different domain combinations (if you want to restrict "killer combos" such as War and Strength).
 

I'd probably use XPH psi as the only magic system, adding a 'Heal' power (Psion 1, PsiWar 1, Psychometabolism, close range, heals 1d6 damage, Augment 1 point to heal another d6 damage, 4 point augment to heal another target).
 

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