Bae'zel
Hero
Just as the video game of Baldur's Gate 3 rekindled my interest in Dungeons & Dragons, so has the Rogue Trader game for the 40K setting.
I've been very pleased with the premise of Wrath & Glory, coming from the perspective of a former Dark Heresy DM and player back in the 2000s. We played a lot and generally most of our groups had some issues with the system and overt grittyness (while fitting for the setting, the rules themselves "felt" too harsh for us). To the point that I sold off my entire Dark Heresy and Rogue Trader collection over 10 years ago.
Being a fan of D6 types of games (eg Free League, Outgunned etc...) and for faster, looser systems (and more action-oriented), Wrath & Glory seems like a perfect fit. I read a few of the rules and decided to get the core rulebook (the Cubicle 7 revised edition).
With all that out of the way, I was curious Wrath & Glory's strengths, weaknesses and anything to consider before starting a campaign.
How do people feel about this game? I'm especially interested in the feedback from people who have run and/or played it!
I've been very pleased with the premise of Wrath & Glory, coming from the perspective of a former Dark Heresy DM and player back in the 2000s. We played a lot and generally most of our groups had some issues with the system and overt grittyness (while fitting for the setting, the rules themselves "felt" too harsh for us). To the point that I sold off my entire Dark Heresy and Rogue Trader collection over 10 years ago.
Being a fan of D6 types of games (eg Free League, Outgunned etc...) and for faster, looser systems (and more action-oriented), Wrath & Glory seems like a perfect fit. I read a few of the rules and decided to get the core rulebook (the Cubicle 7 revised edition).
With all that out of the way, I was curious Wrath & Glory's strengths, weaknesses and anything to consider before starting a campaign.
How do people feel about this game? I'm especially interested in the feedback from people who have run and/or played it!