zoroaster100
First Post
Players from my Shackled City campaign please read no further.
I wanted to ask the rules gurus and brilliant DMs on this forum for further advice with a player character in my campaign. This one player likes to experiment with multiclassing and alternate class abilities, primarily to create the precise character concept he wants to play. Though I'm sure he'd like his character to be viable, I don't think he's looking to create a superpowered character.
He started his character as an elf barbarian with 18 Strength and 10 Constitution, with the whirling frenzy alternate rage ability from Unearthed Arcana. Because of his low Con score he could only rage for 3 rounds anyway. He went up to second level as a barbarian, then switched over to fighter for third and fourth level and picked up the Mobility, Combat Reflexes and Spring Attack feats.
Now he would like to multiclass into a monk, using an alternate Martial Monk presented in a Dragon article. This alternate monk class is like the normal Player's Handbook monk with the following changes:
They gain: Fighter bonus feat list to choose monk bonus feats (at 1st, 2nd, and >6th levels); Intimidate is a class skill.
They lose: -1 Skill point per level, no Knowledge skills as class skills.
Because he'll have to change to a lawful alignment, the character will lose the ability to rage altogether. He'll pick up better saves and some monk abilities.
Thus far all the other characters in the group (a fighter, a bard, an evoker, a rogue, a cleric and a druid) are all single classed. Do you think this multiclass character is going to be overpowered? Underpowered? Do you think think I should let the player pursue this alternate monk class?
I wanted to ask the rules gurus and brilliant DMs on this forum for further advice with a player character in my campaign. This one player likes to experiment with multiclassing and alternate class abilities, primarily to create the precise character concept he wants to play. Though I'm sure he'd like his character to be viable, I don't think he's looking to create a superpowered character.
He started his character as an elf barbarian with 18 Strength and 10 Constitution, with the whirling frenzy alternate rage ability from Unearthed Arcana. Because of his low Con score he could only rage for 3 rounds anyway. He went up to second level as a barbarian, then switched over to fighter for third and fourth level and picked up the Mobility, Combat Reflexes and Spring Attack feats.
Now he would like to multiclass into a monk, using an alternate Martial Monk presented in a Dragon article. This alternate monk class is like the normal Player's Handbook monk with the following changes:
They gain: Fighter bonus feat list to choose monk bonus feats (at 1st, 2nd, and >6th levels); Intimidate is a class skill.
They lose: -1 Skill point per level, no Knowledge skills as class skills.
Because he'll have to change to a lawful alignment, the character will lose the ability to rage altogether. He'll pick up better saves and some monk abilities.
Thus far all the other characters in the group (a fighter, a bard, an evoker, a rogue, a cleric and a druid) are all single classed. Do you think this multiclass character is going to be overpowered? Underpowered? Do you think think I should let the player pursue this alternate monk class?