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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7722641" data-attributes="member: 6787650"><p>Oh, I understand now--I misunderstood the derivation of your table. You're already measuring from the midpoint of the Medium band, not from the threshold, so you don't need to double-correct. I stand corrected, no pun intended.</p><p></p><p></p><p></p><p>Hmmm. I'm not sure I'm following what problem your proposal is trying to solve. If you want to slow down levelling, the most straightforward way to do that is to just change the shape of the XP table. I've run games where all XP requirements are x10 (but you get bonus XP for spending treasure offscreen on your campaign goals, essentially converting gold to XP on a 1 gp:1 XP basis). Likewise, Mike Mearls' most recent UA actually linearizes the XP table and changes the way XP get awarded. In any case, I don't see that the adventuring day necessarily has to be involved.</p><p></p><p>If on the other hand you're just trying to make the game more interesting, you can simply crank up the length of the adventuring day and the difficulty of individual encounters and leave the level advancement XP table unchanged. My very first 5E campaign did precisely this. PCs die occasionally, but they also advance really fast, so a replacement PC that starts off at 1st or 2nd level takes only a few sessions before it's a fully-functioning 8th level member of the party. It's not like 5E's advancement rate is delicately-tuned in the first place, or milestone levelling wouldn't even be mentioned in the DMG.</p><p></p><p>In any case, I don't quite follow what the goal is of your proposal, so I'm not sure how to give feedback. Could you be more explicit please?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7722641, member: 6787650"] Oh, I understand now--I misunderstood the derivation of your table. You're already measuring from the midpoint of the Medium band, not from the threshold, so you don't need to double-correct. I stand corrected, no pun intended. Hmmm. I'm not sure I'm following what problem your proposal is trying to solve. If you want to slow down levelling, the most straightforward way to do that is to just change the shape of the XP table. I've run games where all XP requirements are x10 (but you get bonus XP for spending treasure offscreen on your campaign goals, essentially converting gold to XP on a 1 gp:1 XP basis). Likewise, Mike Mearls' most recent UA actually linearizes the XP table and changes the way XP get awarded. In any case, I don't see that the adventuring day necessarily has to be involved. If on the other hand you're just trying to make the game more interesting, you can simply crank up the length of the adventuring day and the difficulty of individual encounters and leave the level advancement XP table unchanged. My very first 5E campaign did precisely this. PCs die occasionally, but they also advance really fast, so a replacement PC that starts off at 1st or 2nd level takes only a few sessions before it's a fully-functioning 8th level member of the party. It's not like 5E's advancement rate is delicately-tuned in the first place, or milestone levelling wouldn't even be mentioned in the DMG. In any case, I don't quite follow what the goal is of your proposal, so I'm not sure how to give feedback. Could you be more explicit please? [/QUOTE]
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WotC's Mearls Presents A New XP System For 5E In August's Unearthed Arcana
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