I understand that the Aiel can't be killing machines due to game balance, but it looks like they've overcompensated by making them too weak. Why would anyone play one past maybe 6th level? +2 vs traps and +4 initiative? No thanks.
What would fix this unbalance? Off the top of my head I'd suggest bonus feats in line with the armsman at every 4th level starting at 8th. Plus maybe make the Ref and Fort saves better.
What would fix this unbalance? Off the top of my head I'd suggest bonus feats in line with the armsman at every 4th level starting at 8th. Plus maybe make the Ref and Fort saves better.