This thread is not about bad adventures. this thread is about bad adventure starts. It may be that the whole adventure is bad, but it is also possible that the adventure is good -- once you get past the hamfisted, weird, railroady or otherwise no-good hook built into the adventure. Note also that we are talking about published adventures, not things you as GM managed to do horribly.
For exaple: the "hook" for Baldur's Gate: Descent into Avernus is absolute trash. Just ridiculous and poor. That adventure, though, actually is pretty good (if a bit railroady). I dumped it completely and got the PCs involved in a different way that did not require them to get pressed into service. I have been running D&D for a very long time and if I have learned anything, it is that PCs forced to go on an adventure DON'T.
So, what about you? What is the worst adventure start/hook you have seen in a published TTRPG adventure?
For exaple: the "hook" for Baldur's Gate: Descent into Avernus is absolute trash. Just ridiculous and poor. That adventure, though, actually is pretty good (if a bit railroady). I dumped it completely and got the PCs involved in a different way that did not require them to get pressed into service. I have been running D&D for a very long time and if I have learned anything, it is that PCs forced to go on an adventure DON'T.
So, what about you? What is the worst adventure start/hook you have seen in a published TTRPG adventure?