Inspired by RangerWickett’s venerable “Campaign In A Nutshell” thread:
I’m starting this thread to create a system/genre-neutral resource for those seeking organizations they can use in their own homebrewed campaigns as-is or as a source of inspiration. They can be positive, negative or variable forces by design or within the context of a given campaign.
Please post organizations in as much or as little detail as you’d like. Go nuts!
Starting off, here’s one I created (with DM’s approval) as a background for a 3.5Ed “Arcane Paladin” character. (He was a “Sword”.)
As noted, this was created for a D&D campaign, but could work in a variety of genres.
Campaigns in a nutshell. Adventures in a sentence.
Let us gather a mighty hoard of adventure and campaign ideas, compressed to what was most important about them. From me: Tides of Homeland: Four heroes with no place to call home come together to stop a mind flayer's attempt to save his people by destroying all other races. The mind flayer...
www.enworld.org
I’m starting this thread to create a system/genre-neutral resource for those seeking organizations they can use in their own homebrewed campaigns as-is or as a source of inspiration. They can be positive, negative or variable forces by design or within the context of a given campaign.
Please post organizations in as much or as little detail as you’d like. Go nuts!
Starting off, here’s one I created (with DM’s approval) as a background for a 3.5Ed “Arcane Paladin” character. (He was a “Sword”.)
ILLUMINATED SOCIETY OF THOTH
Motto: “Ardere et Lucere” (“To be enkindled and to enlighten”)
This selective, secular organization is loosely associated with the Church of Thoth. It is a diverse confederation of individuals devoted to the discovery and control of knowledge of all kinds. One need not be a believer in Thoth to be offered an invitation to join, but it helps. Members are typically well-informed in many areas, either by formal education or by life experience.
The Society is subdivided into factions that have different functions. Faction affiliation is self-chosen, and may even change on an annual basis.
The Quills of Thoth are administrators and archivists of the organization. They keep the Society's history and traditions. They serve as educators, both to the Society's members, and some within the community at large. They even conduct independent research.
The Swords of Thoth are the adventurous ones who go out into the world to acquire new knowledge or prevent its use, and they are the Society's enforcers if such are needed.
There is a third faction within the Society, The Scarlet Ibis. This group consists of 9 members, each of whom anonymously serves a 6 year term. Every 3 years, 3 of the positions within the Ibis are re-chosen by secret ballot, from the ranks of the entire Society, regardless of faction or seniority. They serve their term anonymously. The Scarlet Ibis is responsible for making the life & death decisions dealing with the Society as a whole or with individual members. For example, it is they who decide if a member or an outsider requires punishment- up to and including death- for the improper use of knowledge. They decide whether a particular bit of knowledge is safe or too dangerous, and to whom it can be entrusted, if anyone.
Even so, the Scarlet Ibis only issue the decree, the Society as a whole must decide on its implementation. If the Ibis decree a bit of knowledge is too dangerous for widespread dissemination, the entire society is eligible to vote on what will be done with it, up to full suppression or destruction. And if the Ibis decide a Society member is to be disciplined, even the accused has a vote in the method and severity.
Though it is not Thoth's weapon of choice, many Society members favor the use of straight, double-edged blades of all kinds as the embodiment of the common aphorism, "knowledge is a double-edged sword."
As noted, this was created for a D&D campaign, but could work in a variety of genres.