Wizard equipment

shadyizok

Explorer
Hey guys,
I'm playing a wizard right now (just turned lvl5) with lvl 3 worth of gp + a ton of loot which should bring is up to around lvl5 equivalent. But I'm not entirely sure what to buy, or that I should save my money for later. We use these rules in our campaign:
  • No one item may cost more then 25% of your total cash (unless it's loot found)
  • You can sell loot found for half price, but if you decide to keep it, it only counts as half price for your characters part of the loot aswell. (this is to keep loot interesting in comparisson to bought custom items).

Assuming we sell all the loot and we end up with around 9k gp - 1k gp for the stuff I allready have (mostly some scrolls and mundane items + some services I bought). What should I buy?

A headband of int +1 or +2 (my int is currently 19) offcourse is a must. Maybe a vest of resistance +1? A pearl of power lvl1? I would love a metamagic rod of extend but it's 33%. I could ask my DM real nice though...
 

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A wand or two containing your favourite spells could be useful. Good choices include benign transposition or grease.

Headband of intellect+2, since +1 versions shouldn't exist.

Complete mage has heward's fortifying bedroll (3000gp), which lets you gain the benefits of 8 hours of sleep in just 1 hour (including the time needed to ready your spells).

Metamagic rods are definitely useful, so try to get one if you can. :)
 

A wand or two containing your favourite spells could be useful. Good choices include benign transposition or grease.

or ones that are used but not frequently enough to memorize - like knock, identify (an expensive wand - maybe a bunch of scrolls instead), invisibility, haste.


Complete mage has heward's fortifying bedroll (3000gp), which lets you gain the benefits of 8 hours of sleep in just 1 hour (including the time needed to ready your spells).


Still can only gain your "daily" spell allotment, i.e., you can't attempt to gain an extra set of spells using this bedroll.


There is a wondrous item (an eternal wand - magic item compendium pg 159, originally from Eberron) - allows using a wizard spell 2/day. Fairly good item for those spells you need maybe a couple of times a day (see knock)
 

Still can only gain your "daily" spell allotment, i.e., you can't attempt to gain an extra set of spells using this bedroll.

Didn't mean to suggest otherwise. Just felt needing to rest only 1 hour instead of the full 8 hours would be a boon to any party.

Tome of worldly memory (MIC) if you are your party's encyclopedia.

Maybe a pearl of power or 2. Heward's haversack if you don't already have one.
 

Quiver of Ehlonna.

Any Wizard with anything resembling a collection of wands/rods/staves can get utility out of this inexpensive magic item.

And if you're an Elf, you can use it for your bow & arrows.
 

Don't forget the all important cloak of resistance. Ring of protection and amulet of natural armor are less important since you probably won't have enough AC to avoid hits anyway. Metamagic rods won't come until later. The only ones I consider worthwhile are the quicken and empower rods, both of which will be outside your price range. If you can't find anything you like, just save your GP.
 

If your DM allows spell compendium, there is greater resistance, a 4th lv spell which grants +3 resistance bonus to all saves for 24 hours. I know it is quite far away, but might be worth considering over whether to hold off that cloak of resistance.

Else, I say go with the rod of lesser extend, headband of intellect+2 and a wand of benign transposition.
 

A wand or two containing your favourite spells could be useful. Good choices include benign transposition or grease.

Headband of intellect+2, since +1 versions shouldn't exist.

Complete mage has heward's fortifying bedroll (3000gp), which lets you gain the benefits of 8 hours of sleep in just 1 hour (including the time needed to ready your spells).

Metamagic rods are definitely useful, so try to get one if you can. :)
I'm not a real fan of wands but I do think I want at least one, in case my spells run out or something so I can contribute at least somewhat.
My DM allows stat items from +1 to +6. So a headband of int +1 should be good enough for now and a lot cheaper. That bedroll seems pretty usefull but a little expensive at this lvl for it's use. Maybe next lvl.

or ones that are used but not frequently enough to memorize - like knock, identify (an expensive wand - maybe a bunch of scrolls instead), invisibility, haste.

There is a wondrous item (an eternal wand - magic item compendium pg 159, originally from Eberron) - allows using a wizard spell 2/day. Fairly good item for those spells you need maybe a couple of times a day (see knock)
Ive seen the everwand. Very usefull for a knock spell or shatter or something I agree but 4,420 gp is just more then I can afford right now.

Tome of worldly memory (MIC) if you are your party's encyclopedia.

Maybe a pearl of power or 2. Heward's haversack if you don't already have one.
The haversack offcourse! Didn't even think of that... I'm not the knowledge guy of the party though (I have some, but we have a duskblade with the 5 identifying knowledges and knowledge devotion).

Quiver of Ehlonna.

Any Wizard with anything resembling a collection of wands/rods/staves can get utility out of this inexpensive magic item.

And if you're an Elf, you can use it for your bow & arrows.
Hmm I might use it instead of the haversack eventually but I don't have wands, rods or staves yet.

Don't forget the all important cloak of resistance. Ring of protection and amulet of natural armor are less important since you probably won't have enough AC to avoid hits anyway. Metamagic rods won't come until later. The only ones I consider worthwhile are the quicken and empower rods, both of which will be outside your price range. If you can't find anything you like, just save your GP.
Really? No extend? I thought that to be a great rod. To get things like your mage armor/greater mage armor, tattoo and falselife to last all day long.

If your DM allows spell compendium, there is greater resistance, a 4th lv spell which grants +3 resistance bonus to all saves for 24 hours. I know it is quite far away, but might be worth considering over whether to hold off that cloak of resistance.

Else, I say go with the rod of lesser extend, headband of intellect+2 and a wand of benign transposition.
That greater resistance sounds like a nice spell and sort of fits my character. I like buffing myself with spells more then ramming a billion items on me.


Ok thanks for all the help so far. I talked to my DM and he'll allow me one item of up to 3000. So I'm thinking this:
- Haversack 2k
- Headband of int +1 1k
- Lesser metamagic rod of extend 3k
- Wand of benign transposition .75k
- Pearl of power lvl 1 1k
total= 7.75k
Does that sound reasonable?
 


Your DM allows +1int items?

Otherwise, looks good. :)

Yep. And +3 and +5 aswell as the regular +2, +4 and +6. Bonus squared * 1000. That's the way we've been playing for years.

Also I found the artificers monocle in the MiC. That seems like a really good item. For a measely 1500 enough identify's to last the rest of the campaign with easy requirements seems really powerfull to me. And I might even get the others to agree buying it with the party pot (we made a deal to each set aside 10% of our personal loot as a party pot. This is to buy for healsticks, ressurections and other stuff off benefit to the entire party.)

Have others tried this item? Is it as good as I think?
 

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