Withdrawing while disabled

Nikosandros

Golden Procrastinator
A disabled character is staggered and therefore limited to a single standard or move action. The rules allow withdrawal as a standard action, but I wonder if the disabled character loses 1 hp after completing the action, since it is a standard.
 

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Correct! Being at 0 HP while threatened means be ready to start dying. And if you don't get get of melee threat range, you might hear a familiar voice on the start of the next enemy's turn.

Ed Boon said:
FINISH HIM!
Your final options include.

Chance the AoO by moving away.
Be guaranteed to start Dying by withdrawing.
5' adjust & retrieve a potion and pray you get to use it next round.

Disabled: A character with 0 hit points, or one who has negative hit points but has become stable and conscious, is disabled. A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.
 

A disabled character is staggered and therefore limited to a single standard or move action. The rules allow withdrawal as a standard action, but I wonder if the disabled character loses 1 hp after completing the action, since it is a standard.

"Withdrawing from melee combat is a full-round action."
Source: Combat

Regards,
Ruemere
 



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