I am not generally a "Monty haul" GM and most of my 5E campaigns have been pretty magic item light since 5E isn't designed with requiring items in mind. However, I am running a personal conversion of the Pathfinder 1E "Iron Gods" AP and I kind of want to let loose with the tech and give the PCs particle beams, power armor and regen nanites. In other words: I kind of want to have a high magic item 5E game.
What are the consequences and concerns in piling on the gear in 5E? What sort of items are more likely to break the math or otherwise disrupt the game in a way that is no longer fun? I don't mind just having to increase the difficulty (I do that anyway) but I don't want to make it unworkable.
Have you played 5E with lots of items? Better yet, have you inserted high tech into your 5E game? Where is the line between over the top and broken?
Thanks.
What are the consequences and concerns in piling on the gear in 5E? What sort of items are more likely to break the math or otherwise disrupt the game in a way that is no longer fun? I don't mind just having to increase the difficulty (I do that anyway) but I don't want to make it unworkable.
Have you played 5E with lots of items? Better yet, have you inserted high tech into your 5E game? Where is the line between over the top and broken?
Thanks.