Aus_Snow
First Post
Thought I'd narrow this query down, to see if it might attract more replies.
Basically, what are the best wilderness (or largely wilderness) adventures out there - and what makes them so good? Any 'mega-adventures' or 'mini-settings' that are at least say, 33% in the wilderness, that are also very engaging, intriguing and enjoyable to play in, and to DM?
I need a mix of things (combat, communication, puzzles or other mental challenges, traps I suppose - though they are not essential and there's no Rogue, intrigue? . . mystery? . .) - just a good mixture of elements, whatever that might be.
As close to 'pure' D&D 3.5 as possible would be best, too. Rules-wise (for this campaign only), I'll be using the core 3, WotC's Complete series (very selectively), FF, the CC's and ToH's, plus a couple of class variants from UA (I'm being exceedingly selective there).
It's going to be a very Druid-heavy character party - with (race-wise) 2 elves, 1 dwarf and 1 halfling confirmed so far. There's no Cleric (or even Paladin) either, so I guess too many undead might be a tad too troublesome.
Please help! I've tried searching, but I don't really know what exactly to search for, so I definitely need some advice. :\
edit --- Thieves in the Forest has been suggested (which sounds pretty good), as has Frozen Whispers (a free thing from WotC - got that already), and Bits of the Wilderness (which I know little about so far). Just thought I'd better add that note. Thanks again, jdrakeh for those suggestions, btw.
Basically, what are the best wilderness (or largely wilderness) adventures out there - and what makes them so good? Any 'mega-adventures' or 'mini-settings' that are at least say, 33% in the wilderness, that are also very engaging, intriguing and enjoyable to play in, and to DM?
I need a mix of things (combat, communication, puzzles or other mental challenges, traps I suppose - though they are not essential and there's no Rogue, intrigue? . . mystery? . .) - just a good mixture of elements, whatever that might be.
As close to 'pure' D&D 3.5 as possible would be best, too. Rules-wise (for this campaign only), I'll be using the core 3, WotC's Complete series (very selectively), FF, the CC's and ToH's, plus a couple of class variants from UA (I'm being exceedingly selective there).
It's going to be a very Druid-heavy character party - with (race-wise) 2 elves, 1 dwarf and 1 halfling confirmed so far. There's no Cleric (or even Paladin) either, so I guess too many undead might be a tad too troublesome.
Please help! I've tried searching, but I don't really know what exactly to search for, so I definitely need some advice. :\
edit --- Thieves in the Forest has been suggested (which sounds pretty good), as has Frozen Whispers (a free thing from WotC - got that already), and Bits of the Wilderness (which I know little about so far). Just thought I'd better add that note. Thanks again, jdrakeh for those suggestions, btw.

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