Why random healing?
Here's how we've done Cure Light Wound (etc.) potions in all the campaigns I've been in (and how we did Healing and Extra Healing potions, from the good ol' days).
A player says "I'm gonna drink my potion of _____." The DM says "Okay, roll it." The player rolls whatever, and that's how many hit points the character gets.
But...why?
Let's say a cleric makes a potion of cure moderate wounds. Let's say brews it at 6th level. Instead of having the player roll 2d8+6 when the character drinks it, why not have the cleric's player roll 2d8+6 when he makes it? Then, someone with the appropriate magic or skills could check it and say, "That's a 7" or "That's a 10" or "That's a 20," or whatever. Then, the player would have potions of X hit points instead of potions of cure (blank) wounds.
Anybody doing this?
Here's another thought. A cleric with the healing domain, in addition to casting with a +1 caster level, could perhaps brew better potions than others. Maybe this would take a Craft (alchemy) check, or a Heal check (or both). But, then a cleric could make potions that always cure the maximum amount. I'd think these would sell for a good price on the market.
Speaking of which, a maximized cure light wounds cures 13 hit points, but a cure critical wounds cures at least 11 (4d8+7) and, on average, at least 25 hit points. There's pretty much no point in a maximized cure light wounds, right?
Dave
Here's how we've done Cure Light Wound (etc.) potions in all the campaigns I've been in (and how we did Healing and Extra Healing potions, from the good ol' days).
A player says "I'm gonna drink my potion of _____." The DM says "Okay, roll it." The player rolls whatever, and that's how many hit points the character gets.
But...why?
Let's say a cleric makes a potion of cure moderate wounds. Let's say brews it at 6th level. Instead of having the player roll 2d8+6 when the character drinks it, why not have the cleric's player roll 2d8+6 when he makes it? Then, someone with the appropriate magic or skills could check it and say, "That's a 7" or "That's a 10" or "That's a 20," or whatever. Then, the player would have potions of X hit points instead of potions of cure (blank) wounds.
Anybody doing this?
Here's another thought. A cleric with the healing domain, in addition to casting with a +1 caster level, could perhaps brew better potions than others. Maybe this would take a Craft (alchemy) check, or a Heal check (or both). But, then a cleric could make potions that always cure the maximum amount. I'd think these would sell for a good price on the market.
Speaking of which, a maximized cure light wounds cures 13 hit points, but a cure critical wounds cures at least 11 (4d8+7) and, on average, at least 25 hit points. There's pretty much no point in a maximized cure light wounds, right?
Dave