Hairfoot
First Post
Why is treasure lying about in your campaign?
Killing monsters and taking their stuff is, arguably, the strongest driving force in roleplaying games. No matter what a PC's motivation, players will bore pretty quickly if there isn't gold, gems, and interesting items to pick up. This applies even more so in MMORPGS.
So, how does good "stuff" come to lie in the path of your PCs? Because it's in the MM? Because it's liberated from affluent, evil organisations? Because the PCs are thieves and looters? What's the "backstory" of loot in your game?
Killing monsters and taking their stuff is, arguably, the strongest driving force in roleplaying games. No matter what a PC's motivation, players will bore pretty quickly if there isn't gold, gems, and interesting items to pick up. This applies even more so in MMORPGS.
So, how does good "stuff" come to lie in the path of your PCs? Because it's in the MM? Because it's liberated from affluent, evil organisations? Because the PCs are thieves and looters? What's the "backstory" of loot in your game?