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General Tabletop Discussion
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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Undrave" data-source="post: 9337761" data-attributes="member: 7015698"><p>You got exploration twice. Ranged is just a type of DPS and the others can be fulfilled by like 2 skills, top. It's not something you build a whole class around.</p><p></p><p>Well in 4e I played every roles (except Controller, but I probably would have gotten to it if we played more) and enjoyed them all. I particularly liked Divine classes and played a couple Clerics, a Paladin and an Avenger. I was a big fan of the Leader role and I haven't found a support class in 5e that really scratch my support itch. In 5e it all feels very 'fire and forget'. I throw up Bless or Shield of Faith early on as a Cleric and then I just spend the rest of the combat using boring Sacred Flame or attacking and never feel like I have to make particularly interesting decisions... and I usually keep spell slot(s) in case we need heals. 5e feels very selfish, like once the battle start you're just supposed to worry about your own butt and forget everybody else exist, it's just really boring. </p><p></p><p>Look at ECMO3's comment regarding Clerics and Thieves... Roles were ALWAYS a thing in D&D and then just because 4e pointed them out explicitly suddenly it made them BAD?! </p><p></p><p>Augh. I'd say roles were memory holed when the 3e casters and a la carte Multiclassing made it easy to throw all of the roles onto one character. </p><p></p><p>This is a ludicrous position. Movement and position in 5e is barely a thing, Resistances don't matter outside of 'do you have a magic weapon or not?' because anything with interaction to the three weapon damage type is stupidly rare, AC is basic math and advantage/disadvantage is not something a fighter needs to really worry about in normal play and can learn how to use at their pace by simply playing.</p></blockquote><p></p>
[QUOTE="Undrave, post: 9337761, member: 7015698"] You got exploration twice. Ranged is just a type of DPS and the others can be fulfilled by like 2 skills, top. It's not something you build a whole class around. Well in 4e I played every roles (except Controller, but I probably would have gotten to it if we played more) and enjoyed them all. I particularly liked Divine classes and played a couple Clerics, a Paladin and an Avenger. I was a big fan of the Leader role and I haven't found a support class in 5e that really scratch my support itch. In 5e it all feels very 'fire and forget'. I throw up Bless or Shield of Faith early on as a Cleric and then I just spend the rest of the combat using boring Sacred Flame or attacking and never feel like I have to make particularly interesting decisions... and I usually keep spell slot(s) in case we need heals. 5e feels very selfish, like once the battle start you're just supposed to worry about your own butt and forget everybody else exist, it's just really boring. Look at ECMO3's comment regarding Clerics and Thieves... Roles were ALWAYS a thing in D&D and then just because 4e pointed them out explicitly suddenly it made them BAD?! Augh. I'd say roles were memory holed when the 3e casters and a la carte Multiclassing made it easy to throw all of the roles onto one character. This is a ludicrous position. Movement and position in 5e is barely a thing, Resistances don't matter outside of 'do you have a magic weapon or not?' because anything with interaction to the three weapon damage type is stupidly rare, AC is basic math and advantage/disadvantage is not something a fighter needs to really worry about in normal play and can learn how to use at their pace by simply playing. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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