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Why do Wizard hot dogs come in packages of 9, but Cleric buns come in packages of 7?
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<blockquote data-quote="Lanefan" data-source="post: 8845159" data-attributes="member: 29398"><p>I've played two major ones, one in our 1e variant and another in 3e; there I intentionally tried to replicate a 1e Illusionist in order to see if the system would let me. The Illusionist replication was only vaguely successful, the character herself wildly so - probably the best one I've ever had.</p><p></p><p>The main thing you have to realize when playing an Illusionist is that you're a trickster, not a blaster. If you're casting spells intending to do direct damage to something, you're probably doing it wrong. Also, in 1e illusions above 1st level can affect more senses than just sight - the 3rd-level spell <em>Spectral Force</em> affects all five senses, which includes touch, meaning its illusions can make the targets think they're taking real damage. You're trying to mess with their minds, perceptions, emotions, and so forth such that if you're lucky they'll damage themselves for you, e.g. using <em>Spook</em> to send someone fleeing off a cliff in terror.</p><p></p><p>You can't fireball the bridge, but you can try to make people think it's six feet to the left of where it really is.</p><p></p><p>Another key is that you need to be well aware that there's going to be times when you're the mainstay of the party and they're just there to mop up and other times when you're about as useful as a pack mule. </p><p></p><p>A tomb full of mindless undead? <em>Yeah, thanks for comin' out; next contestant please. You can't touch this.</em></p><p>A camp full of Ogres and Orcs whose average intelligence is roughly that of a shoe? <em>Hold my beer and leave this to me....</em> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The primary thing the DM has to keep in mind is that NPCs aren't always going to think to try disbelieving illusions unless they have good reason to e.g. thye've already found one nearby.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8845159, member: 29398"] I've played two major ones, one in our 1e variant and another in 3e; there I intentionally tried to replicate a 1e Illusionist in order to see if the system would let me. The Illusionist replication was only vaguely successful, the character herself wildly so - probably the best one I've ever had. The main thing you have to realize when playing an Illusionist is that you're a trickster, not a blaster. If you're casting spells intending to do direct damage to something, you're probably doing it wrong. Also, in 1e illusions above 1st level can affect more senses than just sight - the 3rd-level spell [I]Spectral Force[/I] affects all five senses, which includes touch, meaning its illusions can make the targets think they're taking real damage. You're trying to mess with their minds, perceptions, emotions, and so forth such that if you're lucky they'll damage themselves for you, e.g. using [I]Spook[/I] to send someone fleeing off a cliff in terror. You can't fireball the bridge, but you can try to make people think it's six feet to the left of where it really is. Another key is that you need to be well aware that there's going to be times when you're the mainstay of the party and they're just there to mop up and other times when you're about as useful as a pack mule. A tomb full of mindless undead? [I]Yeah, thanks for comin' out; next contestant please. You can't touch this.[/I] A camp full of Ogres and Orcs whose average intelligence is roughly that of a shoe? [I]Hold my beer and leave this to me....[/I] :) The primary thing the DM has to keep in mind is that NPCs aren't always going to think to try disbelieving illusions unless they have good reason to e.g. thye've already found one nearby. [/QUOTE]
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Why do Wizard hot dogs come in packages of 9, but Cleric buns come in packages of 7?
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