The editorial this issue is about awards in the industry. At this time there isn’t much for role-playing and many awards are still shared with wargames. Ian Livingstone mentions the Charles Roberts (founder of Avalon Hill) Awards, still running up to 2020 but very much awards for wargaming games design. He also mentions the Strategists Club Awards, which I can’t find out much about except people did win them. My only guess is that they were awards based on The Strategic Review, TSR’s house magazine that would eventually become The Dragon. All a far cry from the Origins, Ennies, Games Expo and Grog awards we have today specifically for RPGs.
On the Cover
A Hammer horror-style werewolf moves tentatively across a bleak moor. This is another by Eddie Jones and one of his better ‘human’ figures.Features
While it’s not really a new feature, it is worth noting that in this issue the classified section now has a specific Games Club section to help gamers find other gamers. It’s nice evidence that White Dwarf was doing its best to connect gamers and build the community.- The Barbarian (Ian Livingstone): Another complete ‘pull out and play’ wargame. This time one player is the heroic Barbarian searching the map for the sword and shield that will save the land. The other player controls the monsters looking to stop him. Lots of terrain types and strategy but simple and fun. Points go to White Dwarf again for making sure the map is in the middle of the magazine and has adverts on the back if you want to pull it out. We couldn’t just download the pdf back then!
- Decent into the Depths of the Earth (Don Turnbull): Clearly a big fan of this module series, Don Turnbull details his experiences running them for any DM thinking of giving them a go. It’s a very interesting read mainly for the style of play that I suspect was very much the norm. It’s not about role playing encounters but monsters and stats, and how the DM can manage the challenge of the modules fairly, equipping the PCs with what they need to survive. I say this not as a criticism of Mr Turnbull’s game but to note the changes in play styles.
- Expanding Universe (Andy Slack): The third part of Andy Slack’s series of Traveller expansions. This issue details stars and how to make them your home. It’s a great collection of tables and details for creating solar systems and planets for a campaign. A good start for any sci-fi campaign, although one now usually found in most space RPG corebooks.
- How to Lose Hit Points and Survive (Roger Musson): Roger’s article is another of his concerningly prescient rules suggestions. He suggests here that hit points are too arbitrary to make sense, and too easy to lose. So he suggests they should count only for minor damage and heal almost completely between combats with a decent rest. He then suggests any lasting damage reduces the character’s Constitution, which takes longer to heal, and when that is gone you die. While I’m not sure if 3rd edition D&D embraced this one, it was a feature of the d20 Star Wars rules set.
Regulars
- Letters: No letters page either this week. Maybe the editor needed a break from the arguments!
- Molten Magic: No molten magic this month either, but it’ll be back next issue as its clearly gone alternate.
- News: No news section this issue, perhaps because the last one was so large. But with the Dungeon Master’s Guide coming out maybe no one wanted to release any products against it.
- Treasure Chest: A very mixed bag this issue, although that is the point of the article. We get a height and weight table, which to be honest I could really have used to fill in those character sheet sections. A quick new rule for energy draining monsters that reduces attribute points that recover, not hard earned levels. We also get a helpful detail on how many creatures of what hit dice fall asleep with a Sleep spell. Although later editions of D&D will just say “you can affect this many hit dice worth of adversaries, pick who you like”. Finally we have a selection of five new magic items from readers.
Fiend Factory
A collection of new monsters created by readers:- Dragon Dog (John Sapienza): Pretty much a variant of the Hell Hound but not so demonic.
- Heat Monster (Brian Henstock): Essentially this is a heat elemental, a flaming metal orb that levitates and releases fireballs.
- Pebble Gnome (William Maddox): This one is an interesting role play encounter. They are non-combatant but also immune to magic. Rather ahead of their time they are basically just there to chat to and role play with.
- Russian Doll Monster (Mike Ferguson): This is weird but a lot of fun. It starts as an ogre, and if you kill that a Bugbear tears out of the body, kill that and a smaller monster does the same until you are down to a Kobold. But upon killing that it turns out it’s all been a construct controlled by a Leprechaun!
- Techaranid (John & Deidre Evans): A very strange beast that changes form every time it suffers damage, and into a form more resistant to that damage. Could be a very messy fight but a lot of bookkeeping for the GM.
- Time Freezer (Guy Shearer): A very dangerous Wookie-like creature that can stop time to make a character appear dead, which might get them interred by their companions…
Open Box
This month’s reviews are:- Animal Encounters, Traveller Supplement (GDW): Supplement 2 for Traveller comes hot on the heels of last issues releases as the book pile for Traveller grows.
- King Arthur’s Knights, Board Game (The Chaosium): This game had a new edition in 2004, but maybe it’s time for another. In this game there are three knights, all with different strengths, who set out across a map of England to find adventure. The winner is the first to return to Camelot with enough Chivalry points. A little research suggests this was the first of Greg Stafford’s King Arthur games and his interest and research for this one led to the publication of the King Arthur Companion (a non-game book but still vital Pendragon resource). Given this, it seems highly likely the “King Arthur Sourcebook” mentioned in White Dwarf 10 might actually be a misnaming of the Companion.
- Microgames: Ice War and Black Hole, mini wargames (Metagaming): Another two in a series of small self-contained wargames that begun with Ogre. While none will become as well known or popular as Ogre, there are some gems in the series.
- Traveller Aids, Accessories (Judges Guild): This third-party company gets involved in Traveller with a screen, logbook and spaceship deck plans. A little odd GDW didn’t do this themselves. The accessories include a screen, logbook, and Starships & Spacecraft.