Wish said:
Because the question was specifically about Epic levels, I'm going to have to go with wizard. Wizards are INT casters, so are going to have much higher Spellcraft scores - critical to casting Epic spells.
Generally speaking, I wouldn't expect a wizard to have more than a 10-point lead in Spellcraft, compared to sorcerors, until
deeply-Epiclevels (say, 50+) ... and even then, the sorceror will probably have an entirely sufficient Spellcraft score to meet all their needs. ^_^
Further, tactical flexibility is not as big a deal when you can throw 60+ spells every day. You're not going to run out, and can prepare for multiple combat and non-combat roles.
And at Epic levels, you start seeing yoru bottom-level spells, well ... drop off the bottom end of usefulness. Seriously. Any spell which is, say, 23 levels below your ECL, is probably not going to be terribly useful.
Also, the extra feats that a wizard gets at non-epic levels allows them to set up for some of the really gross Epic feats such as auto-quicken, multispell, and intensify spell.
Not really. Scribe Scroll, and all of four bonus feats, compared to a Sorceror. Big deal, IMO.
Finally, one of the Epic feats gives you higher level slots which you can fill with metamagiced spells - wizards can do that without the spontaneous casting penalties.
That I'll grant you ... but, you only get so many OF those higher-level slots, which also magnifies the
benefits of spontaneous casting.
KarinsDad said:
I think that the feat issue is a wash.
Most PC Sorcerers will not stay as sorcerers for the first 20 levels. Most of them will join some PrC (precisely because they gain more abilities and do not lose any except those of their familiar, if they have one). Because of that, they will get just as many special abilities / feats as PC Wizards (and more if the Wizard does not go PrC as well).
I agree. Other than spell-swapping (which can be replaced by the same careful pre-planning that was used under 3.0 rules), and usually familiar-benefits progression ... it's usually not going to be costly for a sorceror to go with a PrC, or two. Or more.
Michael Tree said:
The extra spells/day that sorcerers get become somewhat irrelevant, since by epic levels wizards will already have far more spells/day than they will ever cast.
Actually, the extra spells become irrelevant after about, oh,
first level. ^_^
In addition, wizards and sorcerers gain the same number of 10+ level slots, and don't need to spend extra time applying metamagic. Finally, they can make glorious use of Quicken spell, especially for lower level utility spells and no-save spells.
Given some Autoquicken feats, Sorcerors can do the exact same thing WRT Quickened Spells.
Add in a couple Improved Metamagic feats, and you have true nastiness. Wizards also have a minor advantage with epic spells, since their Int bonuses to Knowledge(arcana) are much higher.
Improved Metamagic benefits sorcerors more than wizards, IMO, because
metamagic benefits the ever-flexible Sorceror more than they benefit a wizard. ^_^
gfunk said:
However, if you are going deep into epic levels (say Levels 25+) Wizards are clearly the superior mechanical choice. The Spellcraft Epic Spell mechanic really weakens Sorcerers (since Int was probably one of their dump stats).
Only dumb players use INT as a dump stat for their sorceror. No offense, mind.
Any Sorceror with a 12 intelligence, who cares for nothign but spellcasting, can maximise the three key spells needed to be the best they can be, including Epic spellcasting: Spellcraft, Concentration, and Knowledge(Arcana). They'd only be behind in Intelligence bonus, much of which -- like the wizard -- will be from items, not themselves.
At 25th level, a dedicated wizard would, at that point, have no more than a 12-point advantage in intelligence, for a 6-point lead in Spellcraft -- because the Sorceror can have hte same +6 headband, and can also read the very same Tome of Clear Thought (+4-5 to Intelligence). The lead only comes from starting intelligence (18, versus 12), and level-increases (6 of them, through level 24).
Big deal.
Furthermore, the ability to Quicken spells at higher levels and the ability to cast more than one of these, via Multispell, makes a Wizard a much better choice than Sorcerer at Epic Levels.
Cha 21 ... Increased Spell Capacity (10)
Sor 23 ... Increased Spell Capacity (11)
Cha 24 ... Increased Spell Capacity (12)
Sor 26 ... Multispell
Cha 27 ... Autoquicken I (0-3)
Sor 29 ... Autoquicken II (4-6)
Cha 30 ... Autoquicken III (7-9)
That gives the sorceror 12th level spell slots, one Multispell, and
every spell they cast is quickened. And the Wizard couldn't do that ANY faster than the Sorceror could. ^_^