SpaceOtter
Drifting in otter space
So, out of all of the editions of D&D and all of the OSR rulesets and NuSR spinoffs, which do folks feel have the absolute best GMing advice? As a related point, which have the best GMing tools as well (I'm imagining Crawford's 'Without Number" RPGs will probably claim the tools crown)? For dungeon creation? For hexcrawls?
Tell me which rulesets have had you read 'em and go, "Wow, that advice was actually really good."
Which have had you look at the tools, think, "Yeah, that's really useful." and then find yourself actually using them.
Tell me which rulesets have had you read 'em and go, "Wow, that advice was actually really good."
Which have had you look at the tools, think, "Yeah, that's really useful." and then find yourself actually using them.