Voadam
Legend
The default 5e short rest time is one hour. As a player in 5e games I can't remember the last time we stopped for a short rest. Anytime there is stuff ongoing taking a one hour siesta after a fight always seems like a bad idea, let alone doing it multiple times a day. Either stuff will likely come at us while we are sitting around for an hour, or we really don't want to give bad guys an hour to get away or continue with their plots that we are trying to counter.
I also really don't get the narrative they are going for with an hour rest. In 4e it was just a five minute breather or so and that made sense to me narratively. Essentially when there would be a scene cut in an action movie after a fight that was the short rest. John McClane in Die Hard fighting bad guys, winning then taking a breather to catch his breath and pull glass out of his feet before picking up his gun and going after more bad guys in the huge multi-level building. An hour long rest between fights in a single day does not seem to fit most narratives that I can think of.
When I DM 5e I go with the 14 DMG option of the shorter time period short rest but the games I play in go with the default one hour and it is very rare for an hour window to pop up between fights. Most times we have an opportunity for a secure hour rest after a fight it is because we don't expect anything else that day (travelling wandering monster, after an unexpected fight like getting ambushed while doing other stuff, etc.) and so short versus long rest does not really matter.
What are the narrative situations you have found that a short rest works for you? When does it fit in naturally in your games?
I also really don't get the narrative they are going for with an hour rest. In 4e it was just a five minute breather or so and that made sense to me narratively. Essentially when there would be a scene cut in an action movie after a fight that was the short rest. John McClane in Die Hard fighting bad guys, winning then taking a breather to catch his breath and pull glass out of his feet before picking up his gun and going after more bad guys in the huge multi-level building. An hour long rest between fights in a single day does not seem to fit most narratives that I can think of.
When I DM 5e I go with the 14 DMG option of the shorter time period short rest but the games I play in go with the default one hour and it is very rare for an hour window to pop up between fights. Most times we have an opportunity for a secure hour rest after a fight it is because we don't expect anything else that day (travelling wandering monster, after an unexpected fight like getting ambushed while doing other stuff, etc.) and so short versus long rest does not really matter.
What are the narrative situations you have found that a short rest works for you? When does it fit in naturally in your games?